.. |
doc_classes
|
Fix several typos in the documentation
|
2024-08-02 08:42:20 +08:00 |
export
|
Only main binaries require entitlements. This fixes signing issues on macOS.
|
2024-08-13 16:55:27 -03:00 |
README.md
|
Update all outdated online documentation links
|
2023-01-14 19:38:00 +03:00 |
SCsub
|
[macOS] Fix `generate_bundle` build flag for .NET builds.
|
2024-08-06 10:55:24 +03:00 |
crash_handler_macos.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
crash_handler_macos.mm
|
[macOS] Add SIGTRAP to the crash handler.
|
2024-02-01 23:30:33 +02:00 |
detect.py
|
Disable FP contraction.
|
2024-07-23 14:33:51 +03:00 |
dir_access_macos.h
|
Add method to check if filesystem is case sensitive.
|
2023-10-09 11:00:15 +03:00 |
dir_access_macos.mm
|
[macOS] Add null checks for `NSString stringWithUTF8String`.
|
2024-02-23 08:20:02 +02:00 |
display_server_macos.h
|
Pass window exclusive and transient properties for subwindow creation
|
2024-07-25 00:27:27 +08:00 |
display_server_macos.mm
|
Pass window exclusive and transient properties for subwindow creation
|
2024-07-25 00:27:27 +08:00 |
gl_manager_macos_angle.h
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
gl_manager_macos_angle.mm
|
[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
|
2023-12-05 15:39:40 +02:00 |
gl_manager_macos_legacy.h
|
[macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names.
|
2024-08-07 11:57:27 +03:00 |
gl_manager_macos_legacy.mm
|
[macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names.
|
2024-08-07 11:57:27 +03:00 |
godot_application.h
|
Cleanup and unify keyboard input.
|
2023-01-23 15:08:12 +02:00 |
godot_application.mm
|
[macOS] Fix some deprecation warnings.
|
2024-02-28 23:38:29 +02:00 |
godot_application_delegate.h
|
[macOS] Add support for native help menu search callbacks, integrate editor help.
|
2024-02-13 18:37:37 +02:00 |
godot_application_delegate.mm
|
Move `global_menu_*` methods to a separate `NativeMenu` class.
|
2024-03-04 23:41:41 +02:00 |
godot_button_view.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
godot_button_view.mm
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
godot_content_view.h
|
[macOS] Handle Trackpad / Magic Mouse swipe events and simulate XBUTTON1 / XBUTTON2 buttons.
|
2024-01-17 00:08:24 +02:00 |
godot_content_view.mm
|
[macOS] Fix drag-and-drop feedback.
|
2024-07-11 23:13:38 +03:00 |
godot_main_macos.mm
|
[MoltenVK] Fix downscaled hiDPI window pixelation.
|
2024-07-04 21:03:32 +03:00 |
godot_menu_delegate.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
godot_menu_delegate.mm
|
[macOS] Improve native menu open/close callbacks.
|
2024-06-05 20:22:41 +03:00 |
godot_menu_item.h
|
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
|
2024-07-08 11:20:28 +03:00 |
godot_menu_item.mm
|
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
|
2024-07-08 11:20:28 +03:00 |
godot_open_save_delegate.h
|
[Native File Dialog] Add support for adding custom options to the dialogs.
|
2024-01-24 15:00:31 +02:00 |
godot_open_save_delegate.mm
|
[macOS] Fix native file dialog with empty filter list.
|
2024-04-17 11:12:14 +03:00 |
godot_status_item.h
|
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
|
2024-03-20 11:56:07 +02:00 |
godot_status_item.mm
|
[DisplayServer] Add error messages and descriptions to callbacks.
|
2024-05-28 17:36:54 +03:00 |
godot_window.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
godot_window.mm
|
[macOS] Fix IME focus in popup windows.
|
2023-06-09 08:03:13 +03:00 |
godot_window_delegate.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
godot_window_delegate.mm
|
Fix unsafe uses of `Callable.is_null()`
|
2024-04-27 16:22:57 +02:00 |
joypad_macos.h
|
Migrate macos controller API to GameController.h
|
2024-02-20 08:13:05 -06:00 |
joypad_macos.mm
|
[macOS] Fix wrong object type in joypad queue.
|
2024-08-12 14:09:18 +03:00 |
key_mapping_macos.h
|
Add InputEventKey.location to tell left from right
|
2024-01-26 14:42:28 +01:00 |
key_mapping_macos.mm
|
Add InputEventKey.location to tell left from right
|
2024-01-26 14:42:28 +01:00 |
macos_terminal_logger.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
macos_terminal_logger.mm
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
native_menu_macos.h
|
[macOS] Improve native menu open/close callbacks.
|
2024-06-05 20:22:41 +03:00 |
native_menu_macos.mm
|
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
|
2024-07-08 11:20:28 +03:00 |
os_macos.h
|
[macOS] Remove kill override.
|
2024-08-08 21:39:00 +03:00 |
os_macos.mm
|
[macOS] Remove kill override.
|
2024-08-08 21:39:00 +03:00 |
platform_config.h
|
Migrate macos controller API to GameController.h
|
2024-02-20 08:13:05 -06:00 |
platform_gl.h
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
platform_macos_builders.py
|
SCons: Remove `run_in_subprocess` dependency
|
2024-03-11 13:20:09 -05:00 |
rendering_context_driver_vulkan_macos.h
|
[macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension.
|
2024-02-13 16:57:02 +02:00 |
rendering_context_driver_vulkan_macos.mm
|
[macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension.
|
2024-02-13 16:57:02 +02:00 |
tts_macos.h
|
Windows TTS: Use HashMap instead of RBMap for ids
|
2023-04-11 15:54:21 +02:00 |
tts_macos.mm
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |