godot/scene
Rémi Verschelde 10e111477d
Merge pull request #87856 from bruvzg/transpbg
Automatically set viewport background to transparent when window flag is set.
2024-02-02 12:06:29 +01:00
..
2d Merge pull request #87688 from AThousandShips/what_is_this 2024-01-29 13:18:09 +01:00
3d Merge pull request #84643 from rsburke4/top-level-problem-fix 2024-02-02 12:01:25 +01:00
animation Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
audio Add AudioStreamPlayerInternal to unify stream players 2024-01-17 13:12:02 +01:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Merge pull request #87318 from ckaiser/feature/indeterminate_progressbar 2024-02-02 12:02:19 +01:00
main Automatically set viewport background to transparent when window flag is set. 2024-02-02 10:40:26 +02:00
resources Merge pull request #87854 from jsjtxietian/Placeholder 2024-02-02 12:06:05 +01:00
theme Merge pull request #84760 from KoBeWi/ultimate_get_property_list_reloaded 2024-01-29 21:32:10 +01:00
SCsub
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h
register_scene_types.cpp Rework GraphEdit connections (drawing, API, optimizations) 2024-01-18 16:53:15 +01:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00