805 lines
27 KiB
C++
805 lines
27 KiB
C++
/**************************************************************************/
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/* animation_player.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "animation_player.h"
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#include "animation_player.compat.inc"
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#include "core/config/engine.h"
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#include "scene/scene_string_names.h"
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bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
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String name = p_name;
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if (name.begins_with("playback/play")) { // For backward compatibility.
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set_current_animation(p_value);
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} else if (name.begins_with("next/")) {
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String which = name.get_slicec('/', 1);
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animation_set_next(which, p_value);
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} else if (p_name == SceneStringNames::get_singleton()->blend_times) {
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Array array = p_value;
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int len = array.size();
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ERR_FAIL_COND_V(len % 3, false);
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for (int i = 0; i < len / 3; i++) {
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StringName from = array[i * 3 + 0];
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StringName to = array[i * 3 + 1];
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float time = array[i * 3 + 2];
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set_blend_time(from, to, time);
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}
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#ifndef DISABLE_DEPRECATED
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} else if (p_name == "method_call_mode") {
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set_callback_mode_method(static_cast<AnimationCallbackModeMethod>((int)p_value));
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} else if (p_name == "playback_process_mode") {
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set_callback_mode_process(static_cast<AnimationCallbackModeProcess>((int)p_value));
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} else if (p_name == "playback_active") {
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set_active(p_value);
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#endif // DISABLE_DEPRECATED
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} else {
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return false;
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}
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return true;
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}
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bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
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String name = p_name;
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if (name == "playback/play") { // For backward compatibility.
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r_ret = get_current_animation();
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} else if (name.begins_with("next/")) {
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String which = name.get_slicec('/', 1);
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r_ret = animation_get_next(which);
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} else if (name == "blend_times") {
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Vector<BlendKey> keys;
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for (const KeyValue<BlendKey, double> &E : blend_times) {
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keys.ordered_insert(E.key);
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}
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Array array;
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for (int i = 0; i < keys.size(); i++) {
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array.push_back(keys[i].from);
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array.push_back(keys[i].to);
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array.push_back(blend_times.get(keys[i]));
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}
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r_ret = array;
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#ifndef DISABLE_DEPRECATED
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} else if (name == "method_call_mode") {
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r_ret = get_callback_mode_method();
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} else if (name == "playback_process_mode") {
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r_ret = get_callback_mode_process();
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} else if (name == "playback_active") {
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r_ret = is_active();
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#endif // DISABLE_DEPRECATED
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} else {
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return false;
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}
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return true;
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}
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void AnimationPlayer::_validate_property(PropertyInfo &p_property) const {
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AnimationMixer::_validate_property(p_property);
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if (p_property.name == "current_animation") {
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List<String> names;
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for (const KeyValue<StringName, AnimationData> &E : animation_set) {
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names.push_back(E.key);
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}
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names.push_front("[stop]");
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String hint;
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for (List<String>::Element *E = names.front(); E; E = E->next()) {
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if (E != names.front()) {
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hint += ",";
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}
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hint += E->get();
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}
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p_property.hint_string = hint;
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}
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}
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void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
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List<PropertyInfo> anim_names;
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for (const KeyValue<StringName, AnimationData> &E : animation_set) {
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HashMap<StringName, StringName>::ConstIterator F = animation_next_set.find(E.key);
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if (F && F->value != StringName()) {
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anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
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}
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}
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for (const PropertyInfo &E : anim_names) {
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p_list->push_back(E);
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}
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p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
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}
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void AnimationPlayer::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) {
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set_active(true);
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play(autoplay);
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_check_immediately_after_start();
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}
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} break;
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}
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}
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void AnimationPlayer::_process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started, bool p_is_current) {
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double speed = speed_scale * cd.speed_scale;
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bool backwards = signbit(speed); // Negative zero means playing backwards too.
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double delta = p_started ? 0 : p_delta * speed;
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double next_pos = cd.pos + delta;
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real_t len = cd.from->animation->get_length();
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Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE;
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switch (cd.from->animation->get_loop_mode()) {
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case Animation::LOOP_NONE: {
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if (next_pos < 0) {
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next_pos = 0;
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} else if (next_pos > len) {
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next_pos = len;
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}
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delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here).
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} break;
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case Animation::LOOP_LINEAR: {
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if (next_pos < 0 && cd.pos >= 0) {
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looped_flag = Animation::LOOPED_FLAG_START;
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}
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if (next_pos > len && cd.pos <= len) {
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looped_flag = Animation::LOOPED_FLAG_END;
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}
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next_pos = Math::fposmod(next_pos, (double)len);
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} break;
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case Animation::LOOP_PINGPONG: {
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if (next_pos < 0 && cd.pos >= 0) {
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cd.speed_scale *= -1.0;
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looped_flag = Animation::LOOPED_FLAG_START;
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}
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if (next_pos > len && cd.pos <= len) {
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cd.speed_scale *= -1.0;
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looped_flag = Animation::LOOPED_FLAG_END;
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}
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next_pos = Math::pingpong(next_pos, (double)len);
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} break;
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default:
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break;
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}
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double prev_pos = cd.pos; // The animation may be changed during process, so it is safer that the state is changed before process.
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cd.pos = next_pos;
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// End detection.
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if (p_is_current) {
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if (cd.from->animation->get_loop_mode() == Animation::LOOP_NONE) {
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if (!backwards && prev_pos <= len && next_pos == len) {
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// Playback finished.
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end_reached = true;
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end_notify = prev_pos < len; // Notify only if not already at the end.
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p_blend = 1.0;
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}
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if (backwards && prev_pos >= 0 && next_pos == 0) {
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// Playback finished.
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end_reached = true;
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end_notify = prev_pos > 0; // Notify only if not already at the beginning.
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p_blend = 1.0;
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}
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}
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}
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PlaybackInfo pi;
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if (p_started) {
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pi.time = prev_pos;
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pi.delta = 0;
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pi.seeked = true;
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} else {
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pi.time = next_pos;
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pi.delta = delta;
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pi.seeked = p_seeked;
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}
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// AnimationPlayer doesn't have internal seeking.
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// However, immediately after playback, discrete keys should be retrieved with EXACT mode since behind keys must be ignored at that time.
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pi.is_external_seeking = !p_started;
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pi.looped_flag = looped_flag;
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pi.weight = p_blend;
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make_animation_instance(cd.from->name, pi);
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}
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float AnimationPlayer::get_current_blend_amount() {
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Playback &c = playback;
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float blend = 1.0;
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for (List<Blend>::Element *E = c.blend.front(); E; E = E->next()) {
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Blend &b = E->get();
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blend = blend - b.blend_left;
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}
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return MAX(0, blend);
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}
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void AnimationPlayer::_blend_playback_data(double p_delta, bool p_started) {
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Playback &c = playback;
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bool seeked = c.seeked; // The animation may be changed during process, so it is safer that the state is changed before process.
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if (p_delta != 0) {
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c.seeked = false;
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}
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// Second, process current animation to check if the animation end reached.
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_process_playback_data(c.current, p_delta, get_current_blend_amount(), seeked, p_started, true);
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// Finally, if not end the animation, do blending.
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if (end_reached) {
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playback.blend.clear();
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return;
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}
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List<List<Blend>::Element *> to_erase;
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for (List<Blend>::Element *E = c.blend.front(); E; E = E->next()) {
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Blend &b = E->get();
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b.blend_left = MAX(0, b.blend_left - Math::absf(speed_scale * p_delta) / b.blend_time);
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if (b.blend_left <= 0) {
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to_erase.push_back(E);
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b.blend_left = CMP_EPSILON; // May want to play last frame.
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}
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// Note: There may be issues if an animation event triggers an animation change while this blend is active,
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// so it is best to use "deferred" calls instead of "immediate" for animation events that can trigger new animations.
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_process_playback_data(b.data, p_delta, b.blend_left, false, false);
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}
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for (List<Blend>::Element *&E : to_erase) {
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c.blend.erase(E);
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}
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}
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bool AnimationPlayer::_blend_pre_process(double p_delta, int p_track_count, const HashMap<NodePath, int> &p_track_map) {
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if (!playback.current.from) {
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_set_process(false);
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return false;
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}
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tmp_from = playback.current.from->animation->get_instance_id();
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end_reached = false;
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end_notify = false;
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bool started = playback.started; // The animation may be changed during process, so it is safer that the state is changed before process.
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if (playback.started) {
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playback.started = false;
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}
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AnimationData *prev_from = playback.current.from;
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_blend_playback_data(p_delta, started);
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if (prev_from != playback.current.from) {
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return false; // Animation has been changed in the process (may be caused by method track), abort process.
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}
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return true;
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}
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void AnimationPlayer::_blend_post_process() {
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if (end_reached) {
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// If the method track changes current animation, the animation is not finished.
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if (tmp_from == playback.current.from->animation->get_instance_id()) {
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if (playback_queue.size()) {
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String old = playback.assigned;
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play(playback_queue.front()->get());
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String new_name = playback.assigned;
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playback_queue.pop_front();
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if (end_notify) {
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emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
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}
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} else {
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_clear_caches();
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playing = false;
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_set_process(false);
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if (end_notify) {
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emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
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if (movie_quit_on_finish && OS::get_singleton()->has_feature("movie")) {
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print_line(vformat("Movie Maker mode is enabled. Quitting on animation finish as requested by: %s", get_path()));
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get_tree()->quit();
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}
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}
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}
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}
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end_reached = false;
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end_notify = false;
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}
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tmp_from = ObjectID();
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}
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void AnimationPlayer::queue(const StringName &p_name) {
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if (!is_playing()) {
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play(p_name);
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} else {
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playback_queue.push_back(p_name);
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}
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}
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Vector<String> AnimationPlayer::get_queue() {
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Vector<String> ret;
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for (const StringName &E : playback_queue) {
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ret.push_back(E);
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}
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return ret;
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}
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void AnimationPlayer::clear_queue() {
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playback_queue.clear();
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}
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void AnimationPlayer::play_backwards(const StringName &p_name, double p_custom_blend) {
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play(p_name, p_custom_blend, -1, true);
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}
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void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, float p_custom_scale, bool p_from_end) {
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StringName name = p_name;
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if (String(name) == "") {
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name = playback.assigned;
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}
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ERR_FAIL_COND_MSG(!animation_set.has(name), vformat("Animation not found: %s.", name));
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Playback &c = playback;
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if (c.current.from) {
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double blend_time = 0.0;
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// Find if it can blend.
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BlendKey bk;
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bk.from = c.current.from->name;
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bk.to = name;
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if (p_custom_blend >= 0) {
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blend_time = p_custom_blend;
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} else if (blend_times.has(bk)) {
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blend_time = blend_times[bk];
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} else {
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bk.from = "*";
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if (blend_times.has(bk)) {
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blend_time = blend_times[bk];
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} else {
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bk.from = c.current.from->name;
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bk.to = "*";
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if (blend_times.has(bk)) {
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blend_time = blend_times[bk];
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}
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}
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}
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if (p_custom_blend < 0 && blend_time == 0 && default_blend_time) {
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blend_time = default_blend_time;
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}
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if (blend_time > 0) {
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Blend b;
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b.data = c.current;
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b.blend_left = get_current_blend_amount();
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b.blend_time = blend_time;
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c.blend.push_back(b);
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} else {
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c.blend.clear();
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}
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}
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if (get_current_animation() != p_name) {
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_clear_caches();
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}
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c.current.from = &animation_set[name];
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c.current.speed_scale = p_custom_scale;
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if (!end_reached) {
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playback_queue.clear();
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}
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if (c.assigned != name) { // Reset.
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c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
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c.assigned = name;
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emit_signal(SNAME("current_animation_changed"), c.assigned);
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} else {
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if (p_from_end && c.current.pos == 0) {
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// Animation reset but played backwards, set position to the end.
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c.current.pos = c.current.from->animation->get_length();
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} else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) {
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// Animation resumed but already ended, set position to the beginning.
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c.current.pos = 0;
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} else if (playing) {
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return;
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}
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}
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c.seeked = false;
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c.started = true;
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_set_process(true); // Always process when starting an animation.
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playing = true;
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emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned);
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if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
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return; // No next in this case.
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}
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StringName next = animation_get_next(p_name);
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if (next != StringName() && animation_set.has(next)) {
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queue(next);
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}
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}
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bool AnimationPlayer::is_playing() const {
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return playing;
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}
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void AnimationPlayer::set_current_animation(const String &p_animation) {
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if (p_animation == "[stop]" || p_animation.is_empty()) {
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stop();
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} else if (!is_playing()) {
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play(p_animation);
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} else if (playback.assigned != p_animation) {
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float speed = playback.current.speed_scale;
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play(p_animation, -1.0, speed, signbit(speed));
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} else {
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// Same animation, do not replay from start.
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}
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}
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String AnimationPlayer::get_current_animation() const {
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return (is_playing() ? playback.assigned : "");
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}
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void AnimationPlayer::set_assigned_animation(const String &p_animation) {
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if (is_playing()) {
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float speed = playback.current.speed_scale;
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play(p_animation, -1.0, speed, signbit(speed));
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} else {
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ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s.", p_animation));
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|
playback.current.pos = 0;
|
|
playback.current.from = &animation_set[p_animation];
|
|
playback.assigned = p_animation;
|
|
emit_signal(SNAME("current_animation_changed"), playback.assigned);
|
|
}
|
|
}
|
|
|
|
String AnimationPlayer::get_assigned_animation() const {
|
|
return playback.assigned;
|
|
}
|
|
|
|
void AnimationPlayer::pause() {
|
|
_stop_internal(false, false);
|
|
}
|
|
|
|
void AnimationPlayer::stop(bool p_keep_state) {
|
|
_stop_internal(true, p_keep_state);
|
|
}
|
|
|
|
void AnimationPlayer::set_speed_scale(float p_speed) {
|
|
speed_scale = p_speed;
|
|
}
|
|
|
|
float AnimationPlayer::get_speed_scale() const {
|
|
return speed_scale;
|
|
}
|
|
|
|
float AnimationPlayer::get_playing_speed() const {
|
|
if (!playing) {
|
|
return 0;
|
|
}
|
|
return speed_scale * playback.current.speed_scale;
|
|
}
|
|
|
|
void AnimationPlayer::seek(double p_time, bool p_update, bool p_update_only) {
|
|
if (!active) {
|
|
return;
|
|
}
|
|
|
|
_check_immediately_after_start();
|
|
|
|
playback.current.pos = p_time;
|
|
if (!playback.current.from) {
|
|
if (playback.assigned) {
|
|
ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
|
|
playback.current.from = &animation_set[playback.assigned];
|
|
}
|
|
if (!playback.current.from) {
|
|
return; // There is no animation.
|
|
}
|
|
}
|
|
|
|
playback.seeked = true;
|
|
if (p_update) {
|
|
_process_animation(0, p_update_only);
|
|
playback.seeked = false; // If animation was proceeded here, no more seek in internal process.
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::advance(double p_time) {
|
|
_check_immediately_after_start();
|
|
AnimationMixer::advance(p_time);
|
|
}
|
|
|
|
void AnimationPlayer::_check_immediately_after_start() {
|
|
if (playback.started) {
|
|
_process_animation(0); // Force process current key for Discrete/Method/Audio/AnimationPlayback. Then, started flag is cleared.
|
|
}
|
|
}
|
|
|
|
bool AnimationPlayer::is_valid() const {
|
|
return (playback.current.from);
|
|
}
|
|
|
|
double AnimationPlayer::get_current_animation_position() const {
|
|
ERR_FAIL_NULL_V_MSG(playback.current.from, 0, "AnimationPlayer has no current animation.");
|
|
return playback.current.pos;
|
|
}
|
|
|
|
double AnimationPlayer::get_current_animation_length() const {
|
|
ERR_FAIL_NULL_V_MSG(playback.current.from, 0, "AnimationPlayer has no current animation.");
|
|
return playback.current.from->animation->get_length();
|
|
}
|
|
|
|
void AnimationPlayer::set_autoplay(const String &p_name) {
|
|
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
|
|
WARN_PRINT("Setting autoplay after the node has been added to the scene has no effect.");
|
|
}
|
|
|
|
autoplay = p_name;
|
|
}
|
|
|
|
String AnimationPlayer::get_autoplay() const {
|
|
return autoplay;
|
|
}
|
|
|
|
void AnimationPlayer::set_movie_quit_on_finish_enabled(bool p_enabled) {
|
|
movie_quit_on_finish = p_enabled;
|
|
}
|
|
|
|
bool AnimationPlayer::is_movie_quit_on_finish_enabled() const {
|
|
return movie_quit_on_finish;
|
|
}
|
|
|
|
void AnimationPlayer::_stop_internal(bool p_reset, bool p_keep_state) {
|
|
_clear_caches();
|
|
Playback &c = playback;
|
|
// c.blend.clear();
|
|
if (p_reset) {
|
|
c.blend.clear();
|
|
if (p_keep_state) {
|
|
c.current.pos = 0;
|
|
} else {
|
|
is_stopping = true;
|
|
seek(0, true, true);
|
|
is_stopping = false;
|
|
}
|
|
c.current.from = nullptr;
|
|
c.current.speed_scale = 1;
|
|
emit_signal(SNAME("current_animation_changed"), "");
|
|
}
|
|
_set_process(false);
|
|
playback_queue.clear();
|
|
playing = false;
|
|
}
|
|
|
|
void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) {
|
|
ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s.", p_animation));
|
|
animation_next_set[p_animation] = p_next;
|
|
}
|
|
|
|
StringName AnimationPlayer::animation_get_next(const StringName &p_animation) const {
|
|
if (!animation_next_set.has(p_animation)) {
|
|
return StringName();
|
|
}
|
|
return animation_next_set[p_animation];
|
|
}
|
|
|
|
void AnimationPlayer::set_default_blend_time(double p_default) {
|
|
default_blend_time = p_default;
|
|
}
|
|
|
|
double AnimationPlayer::get_default_blend_time() const {
|
|
return default_blend_time;
|
|
}
|
|
|
|
void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time) {
|
|
ERR_FAIL_COND_MSG(!animation_set.has(p_animation1), vformat("Animation not found: %s.", p_animation1));
|
|
ERR_FAIL_COND_MSG(!animation_set.has(p_animation2), vformat("Animation not found: %s.", p_animation2));
|
|
ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0.");
|
|
|
|
BlendKey bk;
|
|
bk.from = p_animation1;
|
|
bk.to = p_animation2;
|
|
if (p_time == 0) {
|
|
blend_times.erase(bk);
|
|
} else {
|
|
blend_times[bk] = p_time;
|
|
}
|
|
}
|
|
|
|
double AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const {
|
|
BlendKey bk;
|
|
bk.from = p_animation1;
|
|
bk.to = p_animation2;
|
|
|
|
if (blend_times.has(bk)) {
|
|
return blend_times[bk];
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
|
|
String pf = p_function;
|
|
if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "has_animation" || p_function == "queue")) {
|
|
List<StringName> al;
|
|
get_animation_list(&al);
|
|
for (const StringName &name : al) {
|
|
r_options->push_back(String(name).quote());
|
|
}
|
|
}
|
|
AnimationMixer::get_argument_options(p_function, p_idx, r_options);
|
|
}
|
|
|
|
void AnimationPlayer::_animation_removed(const StringName &p_name, const StringName &p_library) {
|
|
AnimationMixer::_animation_removed(p_name, p_library);
|
|
|
|
StringName name = p_library == StringName() ? p_name : StringName(String(p_library) + "/" + String(p_name));
|
|
|
|
if (!animation_set.has(name)) {
|
|
return; // No need to update because not the one from the library being used.
|
|
}
|
|
|
|
_animation_set_cache_update();
|
|
|
|
// Erase blends if needed
|
|
List<BlendKey> to_erase;
|
|
for (const KeyValue<BlendKey, double> &E : blend_times) {
|
|
BlendKey bk = E.key;
|
|
if (bk.from == name || bk.to == name) {
|
|
to_erase.push_back(bk);
|
|
}
|
|
}
|
|
|
|
while (to_erase.size()) {
|
|
blend_times.erase(to_erase.front()->get());
|
|
to_erase.pop_front();
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) {
|
|
AnimationMixer::_rename_animation(p_from_name, p_to_name);
|
|
|
|
// Rename autoplay or blends if needed.
|
|
List<BlendKey> to_erase;
|
|
HashMap<BlendKey, double, BlendKey> to_insert;
|
|
for (const KeyValue<BlendKey, double> &E : blend_times) {
|
|
BlendKey bk = E.key;
|
|
BlendKey new_bk = bk;
|
|
bool erase = false;
|
|
if (bk.from == p_from_name) {
|
|
new_bk.from = p_to_name;
|
|
erase = true;
|
|
}
|
|
if (bk.to == p_from_name) {
|
|
new_bk.to = p_to_name;
|
|
erase = true;
|
|
}
|
|
|
|
if (erase) {
|
|
to_erase.push_back(bk);
|
|
to_insert[new_bk] = E.value;
|
|
}
|
|
}
|
|
|
|
while (to_erase.size()) {
|
|
blend_times.erase(to_erase.front()->get());
|
|
to_erase.pop_front();
|
|
}
|
|
|
|
while (to_insert.size()) {
|
|
blend_times[to_insert.begin()->key] = to_insert.begin()->value;
|
|
to_insert.remove(to_insert.begin());
|
|
}
|
|
|
|
if (autoplay == p_from_name) {
|
|
autoplay = p_to_name;
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("animation_set_next", "animation_from", "animation_to"), &AnimationPlayer::animation_set_next);
|
|
ClassDB::bind_method(D_METHOD("animation_get_next", "animation_from"), &AnimationPlayer::animation_get_next);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_blend_time", "animation_from", "animation_to", "sec"), &AnimationPlayer::set_blend_time);
|
|
ClassDB::bind_method(D_METHOD("get_blend_time", "animation_from", "animation_to"), &AnimationPlayer::get_blend_time);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_default_blend_time", "sec"), &AnimationPlayer::set_default_blend_time);
|
|
ClassDB::bind_method(D_METHOD("get_default_blend_time"), &AnimationPlayer::get_default_blend_time);
|
|
|
|
ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1));
|
|
ClassDB::bind_method(D_METHOD("pause"), &AnimationPlayer::pause);
|
|
ClassDB::bind_method(D_METHOD("stop", "keep_state"), &AnimationPlayer::stop, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_current_animation", "animation"), &AnimationPlayer::set_current_animation);
|
|
ClassDB::bind_method(D_METHOD("get_current_animation"), &AnimationPlayer::get_current_animation);
|
|
ClassDB::bind_method(D_METHOD("set_assigned_animation", "animation"), &AnimationPlayer::set_assigned_animation);
|
|
ClassDB::bind_method(D_METHOD("get_assigned_animation"), &AnimationPlayer::get_assigned_animation);
|
|
ClassDB::bind_method(D_METHOD("queue", "name"), &AnimationPlayer::queue);
|
|
ClassDB::bind_method(D_METHOD("get_queue"), &AnimationPlayer::get_queue);
|
|
ClassDB::bind_method(D_METHOD("clear_queue"), &AnimationPlayer::clear_queue);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &AnimationPlayer::set_speed_scale);
|
|
ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimationPlayer::get_speed_scale);
|
|
ClassDB::bind_method(D_METHOD("get_playing_speed"), &AnimationPlayer::get_playing_speed);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay);
|
|
ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay);
|
|
|
|
ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation);
|
|
ClassDB::bind_method(D_METHOD("find_animation_library", "animation"), &AnimationPlayer::find_animation_library);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_movie_quit_on_finish_enabled", "enabled"), &AnimationPlayer::set_movie_quit_on_finish_enabled);
|
|
ClassDB::bind_method(D_METHOD("is_movie_quit_on_finish_enabled"), &AnimationPlayer::is_movie_quit_on_finish_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
|
|
ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
|
|
|
|
ClassDB::bind_method(D_METHOD("seek", "seconds", "update", "update_only"), &AnimationPlayer::seek, DEFVAL(false), DEFVAL(false));
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR), "set_current_animation", "get_current_animation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_assigned_animation", "get_assigned_animation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_autoplay", "get_autoplay");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_current_animation_length");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_current_animation_position");
|
|
|
|
ADD_GROUP("Playback Options", "playback_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:s"), "set_default_blend_time", "get_default_blend_time");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "-4,4,0.001,or_less,or_greater"), "set_speed_scale", "get_speed_scale");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_quit_on_finish"), "set_movie_quit_on_finish_enabled", "is_movie_quit_on_finish_enabled");
|
|
|
|
ADD_SIGNAL(MethodInfo(SNAME("current_animation_changed"), PropertyInfo(Variant::STRING, "name")));
|
|
ADD_SIGNAL(MethodInfo(SNAME("animation_changed"), PropertyInfo(Variant::STRING_NAME, "old_name"), PropertyInfo(Variant::STRING_NAME, "new_name")));
|
|
}
|
|
|
|
AnimationPlayer::AnimationPlayer() {
|
|
}
|
|
|
|
AnimationPlayer::~AnimationPlayer() {
|
|
}
|