..
bind
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
helper
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
io
Many fixes to make exported scenes work better, still buggy.
2017-02-15 08:34:02 -03:00
math
Correct hash behavior for floating point numbers
2017-02-16 18:44:29 +01:00
os
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
SCsub
Move tests again from core to main
2017-01-08 21:33:37 +01:00
allocators.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
array.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
array.h
Both Array and Dictionary are always in shared mode (removed copy on write).
2017-01-11 08:54:17 -03:00
class_db.cpp
Correct hash behavior for floating point numbers
2017-02-16 18:44:29 +01:00
class_db.h
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
color.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
color.h
Merge pull request #7093 from bojidar-bg/named-colors
2017-01-11 10:36:15 +01:00
color_names.inc
Add missing map.h include in color defs
2017-01-15 12:51:47 +01:00
command_queue_mt.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
command_queue_mt.h
Style: Cosmetic fixes to play nice with clang-format
2017-01-15 16:42:17 +01:00
compressed_translation.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
compressed_translation.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
core_string_names.cpp
-begin of export work, not done yet
2017-02-15 08:30:32 -03:00
core_string_names.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
dictionary.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
dictionary.h
Both Array and Dictionary are always in shared mode (removed copy on write).
2017-01-11 08:54:17 -03:00
dvector.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
dvector.h
Lot of work in new importer, importing textures now works.
2017-02-01 09:46:36 -03:00
engine.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
engine.h
Replace Engine version API by preexisting OS one
2017-01-13 18:25:49 +01:00
error_list.h
Match ERROR_QUERY_FAILED enum with others
2017-02-02 21:15:47 +09:00
error_macros.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
error_macros.h
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
event_queue.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
event_queue.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
func_ref.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
func_ref.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
global_constants.cpp
Match ERROR_QUERY_FAILED enum with others
2017-02-02 21:15:47 +09:00
global_constants.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
globals.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
globals.h
-Changed most project settings in the engine, so they have major and minor categories.
2017-01-05 09:16:00 -03:00
hash_map.h
Correct hash behavior for floating point numbers
2017-02-16 18:44:29 +01:00
hashfuncs.h
Correct hash behavior for floating point numbers
2017-02-16 18:44:29 +01:00
hq2x.cpp
Fixed HQ2x compiler warnings
2016-07-05 16:52:31 +02:00
hq2x.h
Finalized DynamicFont implementation
2016-05-29 11:37:52 -03:00
image.cpp
Several bugfixes, improving the import workflow
2017-02-06 00:38:39 -03:00
image.h
Several bugfixes, improving the import workflow
2017-02-06 00:38:39 -03:00
input_map.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
input_map.h
Keyboard Input modifiers do not block actions.
2017-01-25 21:21:19 +01:00
int_types.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
list.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
make_binders.py
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
map.h
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
message_queue.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
message_queue.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
method_bind.cpp
MethodBind: Make sure header order is kept
2017-01-14 22:07:28 +01:00
method_bind.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
method_ptrcall.h
updated method_ptrcall.h to use 3.0 naming
2017-01-17 11:36:17 +01:00
object.cpp
-begin of export work, not done yet
2017-02-15 08:30:32 -03:00
object.h
Correct hash behavior for floating point numbers
2017-02-16 18:44:29 +01:00
packed_data_container.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
packed_data_container.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
pair.h
Lot of work in new importer, importing textures now works.
2017-02-01 09:46:36 -03:00
path_db.cpp
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
path_db.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
path_remap.cpp
Removed import/export system, will start new one from scratch.
2017-01-25 21:57:08 -03:00
path_remap.h
Removed import/export system, will start new one from scratch.
2017-01-25 21:57:08 -03:00
pool_allocator.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
pool_allocator.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
print_string.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
print_string.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
ref_ptr.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
ref_ptr.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
reference.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
reference.h
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
register_core_types.cpp
Lot of work in new importer, importing textures now works.
2017-02-01 09:46:36 -03:00
register_core_types.h
-Changed most project settings in the engine, so they have major and minor categories.
2017-01-05 09:16:00 -03:00
resource.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
resource.h
Lot of work in new importer, importing textures now works.
2017-02-01 09:46:36 -03:00
rid.cpp
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
rid.h
Few small fixes so tools=no and target=release compiles
2017-01-10 21:42:14 +11:00
ring_buffer.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
safe_refcount.cpp
Enable WebGL2 in web export, start fixing build
2017-02-01 10:21:04 +01:00
safe_refcount.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
script_debugger_local.cpp
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
script_debugger_local.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
script_debugger_remote.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
script_debugger_remote.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
script_language.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
script_language.h
Type renames:
2017-01-11 00:52:51 -03:00
self_list.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
set.h
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
simple_type.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
sort.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
string_db.cpp
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
string_db.h
Remove use of _SCS from ADD_METHOD
2017-02-13 10:37:47 +01:00
translation.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
translation.h
CSV translation import plugin
2017-02-01 20:41:05 -03:00
typedefs.h
Style: Various fixes to play nice with clang-format
2017-01-16 08:49:52 +01:00
ucaps.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
undo_redo.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
undo_redo.h
-Changed most project settings in the engine, so they have major and minor categories.
2017-01-05 09:16:00 -03:00
ustring.cpp
Merge pull request #7002 from RandomShaper/vcs-friendliness
2017-01-25 14:52:40 -03:00
ustring.h
Merge pull request #7002 from RandomShaper/vcs-friendliness
2017-01-25 14:52:40 -03:00
variant.cpp
Correct hash behavior for floating point numbers
2017-02-16 18:44:29 +01:00
variant.h
Correct hash behavior for floating point numbers
2017-02-16 18:44:29 +01:00
variant_call.cpp
Remove use of _SCS from ADD_METHOD
2017-02-13 10:37:47 +01:00
variant_construct_string.cpp
Style: Various fixes to play nice with clang-format
2017-01-16 08:49:52 +01:00
variant_op.cpp
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:16 -03:00
variant_parser.cpp
Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x
2017-02-04 20:53:55 -03:00
variant_parser.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
vector.h
Enable WebGL2 in web export, start fixing build
2017-02-01 10:21:04 +01:00
vmap.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
vset.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00