b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
166 lines
6.2 KiB
C++
166 lines
6.2 KiB
C++
/*************************************************************************/
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/* texture_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "texture_editor_plugin.h"
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#include "core/config/project_settings.h"
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#include "core/io/resource_loader.h"
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#include "editor/editor_settings.h"
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void TextureEditor::_gui_input(Ref<InputEvent> p_event) {
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}
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void TextureEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_READY) {
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//get_scene()->connect("node_removed",this,"_node_removed");
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}
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if (p_what == NOTIFICATION_DRAW) {
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Ref<Texture2D> checkerboard = get_theme_icon("Checkerboard", "EditorIcons");
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Size2 size = get_size();
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draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
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int tex_width = texture->get_width() * size.height / texture->get_height();
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int tex_height = size.height;
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if (tex_width > size.width) {
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tex_width = size.width;
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tex_height = texture->get_height() * tex_width / texture->get_width();
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}
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// Prevent the texture from being unpreviewable after the rescale, so that we can still see something
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if (tex_height <= 0) {
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tex_height = 1;
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}
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if (tex_width <= 0) {
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tex_width = 1;
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}
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int ofs_x = (size.width - tex_width) / 2;
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int ofs_y = (size.height - tex_height) / 2;
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if (Object::cast_to<CurveTexture>(*texture)) {
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// In the case of CurveTextures we know they are 1 in height, so fill the preview to see the gradient
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ofs_y = 0;
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tex_height = size.height;
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} else if (Object::cast_to<GradientTexture>(*texture)) {
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ofs_y = size.height / 4.0;
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tex_height = size.height / 2.0;
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}
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draw_texture_rect(texture, Rect2(ofs_x, ofs_y, tex_width, tex_height));
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Ref<Font> font = get_theme_font("font", "Label");
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int font_size = get_theme_font_size("font_size", "Label");
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String format;
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if (Object::cast_to<ImageTexture>(*texture)) {
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format = Image::get_format_name(Object::cast_to<ImageTexture>(*texture)->get_format());
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} else if (Object::cast_to<StreamTexture2D>(*texture)) {
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format = Image::get_format_name(Object::cast_to<StreamTexture2D>(*texture)->get_format());
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} else {
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format = texture->get_class();
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}
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String text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
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Size2 rect = font->get_string_size(text, font_size);
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Vector2 draw_from = size - rect + Size2(-2, font->get_ascent(font_size) - 2);
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if (draw_from.x < 0) {
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draw_from.x = 0;
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}
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draw_string(font, draw_from + Vector2(2, 2), text, HALIGN_LEFT, size.width, font_size, Color(0, 0, 0, 0.5));
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draw_string(font, draw_from - Vector2(2, 2), text, HALIGN_LEFT, size.width, font_size, Color(0, 0, 0, 0.5));
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draw_string(font, draw_from, text, HALIGN_LEFT, size.width, font_size, Color(1, 1, 1, 1));
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}
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}
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void TextureEditor::_changed_callback(Object *p_changed, const char *p_prop) {
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if (!is_visible()) {
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return;
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}
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update();
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}
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void TextureEditor::edit(Ref<Texture2D> p_texture) {
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if (!texture.is_null()) {
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texture->remove_change_receptor(this);
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}
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texture = p_texture;
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if (!texture.is_null()) {
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texture->add_change_receptor(this);
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update();
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} else {
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hide();
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}
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}
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void TextureEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_gui_input"), &TextureEditor::_gui_input);
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}
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TextureEditor::TextureEditor() {
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set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
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set_custom_minimum_size(Size2(1, 150));
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}
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TextureEditor::~TextureEditor() {
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if (!texture.is_null()) {
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texture->remove_change_receptor(this);
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}
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}
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//
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bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
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return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<StreamTexture2D>(p_object) != nullptr || Object::cast_to<LargeTexture>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr;
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}
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void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
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Texture2D *texture = Object::cast_to<Texture2D>(p_object);
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if (!texture) {
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return;
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}
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Ref<Texture2D> m(texture);
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TextureEditor *editor = memnew(TextureEditor);
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editor->edit(m);
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add_custom_control(editor);
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}
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TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) {
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Ref<EditorInspectorPluginTexture> plugin;
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plugin.instance();
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add_inspector_plugin(plugin);
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}
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