cb0b2aefc3
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com>
22 lines
638 B
CMake
22 lines
638 B
CMake
# Non functional cmake build file used to provide Android Studio editor support to the project.
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cmake_minimum_required(VERSION 3.6)
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project(godot)
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set(CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(GODOT_ROOT_DIR ../../../..)
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# Get sources
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file(GLOB_RECURSE SOURCES ${GODOT_ROOT_DIR}/*.c**)
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file(GLOB_RECURSE HEADERS ${GODOT_ROOT_DIR}/*.h**)
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add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS})
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target_include_directories(${PROJECT_NAME}
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SYSTEM PUBLIC
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${GODOT_ROOT_DIR}
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${GODOT_ROOT_DIR}/modules/gdnative/include)
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add_definitions(-DUNIX_ENABLED -DTOOLS_ENABLED)
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