godot/platform/android/os_android.cpp
Fredy Huya-Kouadio cb0b2aefc3 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00

628 lines
18 KiB
C++

/*************************************************************************/
/* os_android.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/*************************************************************************/
#include "os_android.h"
#include "core/project_settings.h"
#include "drivers/gles2/rasterizer_gles2.h"
#include "drivers/gles3/rasterizer_gles3.h"
#include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h"
#include "main/main.h"
#include "scene/main/scene_tree.h"
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "dir_access_jandroid.h"
#include "file_access_android.h"
#include "net_socket_android.h"
#include <android/input.h>
#include <core/os/keyboard.h>
#include <dlfcn.h>
#include "java_godot_io_wrapper.h"
#include "java_godot_wrapper.h"
const char *OS_Android::ANDROID_EXEC_PATH = "apk";
String _remove_symlink(const String &dir) {
// Workaround for Android 6.0+ using a symlink.
// Save the current directory.
char current_dir_name[2048];
getcwd(current_dir_name, 2048);
// Change directory to the external data directory.
chdir(dir.utf8().get_data());
// Get the actual directory without the potential symlink.
char dir_name_wihout_symlink[2048];
getcwd(dir_name_wihout_symlink, 2048);
// Convert back to a String.
String dir_without_symlink(dir_name_wihout_symlink);
// Restore original current directory.
chdir(current_dir_name);
return dir_without_symlink;
}
class AndroidLogger : public Logger {
public:
virtual void logv(const char *p_format, va_list p_list, bool p_err) {
__android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
}
virtual ~AndroidLogger() {}
};
int OS_Android::get_video_driver_count() const {
return 2;
}
const char *OS_Android::get_video_driver_name(int p_driver) const {
switch (p_driver) {
case VIDEO_DRIVER_GLES3:
return "GLES3";
case VIDEO_DRIVER_GLES2:
return "GLES2";
}
ERR_FAIL_V_MSG(NULL, "Invalid video driver index: " + itos(p_driver) + ".");
}
int OS_Android::get_audio_driver_count() const {
return 1;
}
const char *OS_Android::get_audio_driver_name(int p_driver) const {
return "Android";
}
void OS_Android::initialize_core() {
OS_Unix::initialize_core();
#ifdef TOOLS_ENABLED
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
#else
if (use_apk_expansion)
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
else {
FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
}
#endif
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
#ifdef TOOLS_ENABLED
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
#else
if (use_apk_expansion)
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
else
DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
#endif
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
NetSocketAndroid::make_default();
}
void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
ERR_FAIL_COND(!p_gl_extensions);
gl_extensions = p_gl_extensions;
}
int OS_Android::get_current_video_driver() const {
return video_driver_index;
}
Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
bool use_gl3 = godot_java->get_gles_version_code() >= 0x00030000;
use_gl3 = use_gl3 && (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3");
bool gl_initialization_error = false;
while (true) {
if (use_gl3) {
if (RasterizerGLES3::is_viable() == OK) {
godot_java->gfx_init(false);
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
break;
} else {
if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
p_video_driver = VIDEO_DRIVER_GLES2;
use_gl3 = false;
continue;
} else {
gl_initialization_error = true;
break;
}
}
} else {
if (RasterizerGLES2::is_viable() == OK) {
godot_java->gfx_init(true);
RasterizerGLES2::register_config();
RasterizerGLES2::make_current();
break;
} else {
gl_initialization_error = true;
break;
}
}
}
transparency_enabled = p_desired.layered;
if (gl_initialization_error) {
OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
"Please try updating your Android version.",
"Unable to initialize Video driver");
return ERR_UNAVAILABLE;
}
video_driver_index = p_video_driver;
visual_server = memnew(VisualServerRaster);
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
visual_server = memnew(VisualServerWrapMT(visual_server, false));
}
visual_server->init();
AudioDriverManager::initialize(p_audio_driver);
input = memnew(InputDefault);
input->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
input->set_fallback_mapping(godot_java->get_input_fallback_mapping());
//power_manager = memnew(PowerAndroid);
return OK;
}
void OS_Android::set_main_loop(MainLoop *p_main_loop) {
main_loop = p_main_loop;
input->set_main_loop(p_main_loop);
}
void OS_Android::delete_main_loop() {
memdelete(main_loop);
}
void OS_Android::finalize() {
memdelete(input);
}
GodotJavaWrapper *OS_Android::get_godot_java() {
return godot_java;
}
GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
return godot_io_java;
}
void OS_Android::alert(const String &p_alert, const String &p_title) {
//print("ALERT: %s\n", p_alert.utf8().get_data());
godot_java->alert(p_alert, p_title);
}
bool OS_Android::request_permission(const String &p_name) {
return godot_java->request_permission(p_name);
}
bool OS_Android::request_permissions() {
return godot_java->request_permissions();
}
Vector<String> OS_Android::get_granted_permissions() const {
return godot_java->get_granted_permissions();
}
Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW);
ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
return OK;
}
void OS_Android::set_mouse_show(bool p_show) {
//android has no mouse...
}
void OS_Android::set_mouse_grab(bool p_grab) {
//it really has no mouse...!
}
bool OS_Android::is_mouse_grab_enabled() const {
//*sigh* technology has evolved so much since i was a kid..
return false;
}
Point2 OS_Android::get_mouse_position() const {
return input->get_mouse_position();
}
int OS_Android::get_mouse_button_state() const {
return input->get_mouse_button_mask();
}
void OS_Android::set_window_title(const String &p_title) {
//This queries/updates the currently connected devices/joypads
//Set_window_title is called when initializing the main loop (main.cpp)
//therefore this place is found to be suitable (I found no better).
godot_java->init_input_devices();
}
void OS_Android::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
}
OS::VideoMode OS_Android::get_video_mode(int p_screen) const {
return default_videomode;
}
void OS_Android::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
p_list->push_back(default_videomode);
}
void OS_Android::set_keep_screen_on(bool p_enabled) {
OS::set_keep_screen_on(p_enabled);
godot_java->set_keep_screen_on(p_enabled);
}
void OS_Android::set_low_processor_usage_mode(bool p_enabled) {
#ifdef TOOLS_ENABLED
// Disabled as it causes flickers. We also expect the devices running Godot in editor mode to be high end.
OS_Unix::set_low_processor_usage_mode(false);
#else
OS_Unix::set_low_processor_usage_mode(p_enabled);
#endif
}
Size2 OS_Android::get_window_size() const {
return Vector2(default_videomode.width, default_videomode.height);
}
Rect2 OS_Android::get_window_safe_area() const {
int xywh[4];
godot_io_java->get_window_safe_area(xywh);
return Rect2(xywh[0], xywh[1], xywh[2], xywh[3]);
}
String OS_Android::get_name() const {
return "Android";
}
MainLoop *OS_Android::get_main_loop() const {
return main_loop;
}
bool OS_Android::can_draw() const {
return true; //always?
}
void OS_Android::main_loop_begin() {
if (main_loop)
main_loop->init();
}
bool OS_Android::main_loop_iterate() {
if (!main_loop)
return false;
return Main::iteration();
}
void OS_Android::main_loop_end() {
if (main_loop) {
SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
if (scene_tree) {
scene_tree->quit();
}
main_loop->finish();
}
}
void OS_Android::main_loop_focusout() {
if (main_loop)
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
audio_driver_android.set_pause(true);
}
void OS_Android::main_loop_focusin() {
if (main_loop)
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
audio_driver_android.set_pause(false);
}
void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) {
input->set_accelerometer(p_accelerometer);
}
void OS_Android::process_gravity(const Vector3 &p_gravity) {
input->set_gravity(p_gravity);
}
void OS_Android::process_magnetometer(const Vector3 &p_magnetometer) {
input->set_magnetometer(p_magnetometer);
}
void OS_Android::process_gyroscope(const Vector3 &p_gyroscope) {
input->set_gyroscope(p_gyroscope);
}
bool OS_Android::has_touchscreen_ui_hint() const {
return true;
}
bool OS_Android::has_virtual_keyboard() const {
return true;
}
int OS_Android::get_virtual_keyboard_height() const {
return godot_io_java->get_vk_height();
// ERR_PRINT("Cannot obtain virtual keyboard height.");
// return 0;
}
void OS_Android::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
if (godot_io_java->has_vk()) {
godot_io_java->show_vk(p_existing_text, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end);
} else {
ERR_PRINT("Virtual keyboard not available");
};
}
void OS_Android::hide_virtual_keyboard() {
if (godot_io_java->has_vk()) {
godot_io_java->hide_vk();
} else {
ERR_PRINT("Virtual keyboard not available");
};
}
void OS_Android::init_video_mode(int p_video_width, int p_video_height) {
default_videomode.width = p_video_width;
default_videomode.height = p_video_height;
default_videomode.fullscreen = true;
default_videomode.resizable = false;
}
void OS_Android::set_display_size(Size2 p_size) {
default_videomode.width = p_size.x;
default_videomode.height = p_size.y;
}
Error OS_Android::shell_open(String p_uri) {
return godot_io_java->open_uri(p_uri);
}
String OS_Android::get_resource_dir() const {
#ifdef TOOLS_ENABLED
return OS_Unix::get_resource_dir();
#else
return "/"; //android has its own filesystem for resources inside the APK
#endif
}
String OS_Android::get_locale() const {
String locale = godot_io_java->get_locale();
if (locale != "") {
return locale;
}
return OS_Unix::get_locale();
}
void OS_Android::set_clipboard(const String &p_text) {
// DO we really need the fallback to OS_Unix here?!
if (godot_java->has_set_clipboard()) {
godot_java->set_clipboard(p_text);
} else {
OS_Unix::set_clipboard(p_text);
}
}
String OS_Android::get_clipboard() const {
// DO we really need the fallback to OS_Unix here?!
if (godot_java->has_get_clipboard()) {
return godot_java->get_clipboard();
}
return OS_Unix::get_clipboard();
}
bool OS_Android::has_clipboard() const {
// DO we really need the fallback to OS_Unix here?!
if (godot_java->has_has_clipboard()) {
return godot_java->has_clipboard();
}
return OS_Unix::has_clipboard();
}
String OS_Android::get_model_name() const {
String model = godot_io_java->get_model();
if (model != "")
return model;
return OS_Unix::get_model_name();
}
int OS_Android::get_screen_dpi(int p_screen) const {
return godot_io_java->get_screen_dpi();
}
float OS_Android::get_screen_refresh_rate(int p_screen) const {
return godot_io_java->get_screen_refresh_rate(OS::get_singleton()->SCREEN_REFRESH_RATE_FALLBACK);
}
String OS_Android::get_data_path() const {
return get_user_data_dir();
}
String OS_Android::get_executable_path() const {
// Since unix process creation is restricted on Android, we bypass
// OS_Unix::get_executable_path() so we can return ANDROID_EXEC_PATH.
// Detection of ANDROID_EXEC_PATH allows to handle process creation in an Android compliant
// manner.
return OS::get_executable_path();
}
String OS_Android::get_user_data_dir() const {
if (data_dir_cache != String())
return data_dir_cache;
String data_dir = godot_io_java->get_user_data_dir();
if (data_dir != "") {
data_dir_cache = _remove_symlink(data_dir);
return data_dir_cache;
}
return ".";
}
String OS_Android::get_cache_path() const {
if (cache_dir_cache != String())
return cache_dir_cache;
String cache_dir = godot_io_java->get_cache_dir();
if (cache_dir != "") {
cache_dir_cache = _remove_symlink(cache_dir);
return cache_dir_cache;
}
return ".";
}
void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) {
godot_io_java->set_screen_orientation(p_orientation);
}
OS::ScreenOrientation OS_Android::get_screen_orientation() const {
const int orientation = godot_io_java->get_screen_orientation();
ERR_FAIL_INDEX_V_MSG(orientation, 7, OS::ScreenOrientation(0), "Unrecognized screen orientation.");
return OS::ScreenOrientation(orientation);
}
String OS_Android::get_unique_id() const {
String unique_id = godot_io_java->get_unique_id();
if (unique_id != "")
return unique_id;
return OS::get_unique_id();
}
String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
return godot_io_java->get_system_dir(p_dir, p_shared_storage);
}
void OS_Android::set_offscreen_gl_available(bool p_available) {
secondary_gl_available = p_available;
}
bool OS_Android::is_offscreen_gl_available() const {
return secondary_gl_available;
}
void OS_Android::set_offscreen_gl_current(bool p_current) {
if (secondary_gl_available) {
godot_java->set_offscreen_gl_current(nullptr, p_current);
}
}
bool OS_Android::is_joy_known(int p_device) {
return input->is_joy_mapped(p_device);
}
String OS_Android::get_joy_guid(int p_device) const {
return input->get_joy_guid_remapped(p_device);
}
void OS_Android::vibrate_handheld(int p_duration_ms) {
godot_java->vibrate(p_duration_ms);
}
String OS_Android::get_config_path() const {
return get_user_data_dir().plus_file("config");
}
bool OS_Android::_check_internal_feature_support(const String &p_feature) {
if (p_feature == "mobile") {
//TODO support etc2 only if GLES3 driver is selected
return true;
}
#if defined(__aarch64__)
if (p_feature == "arm64-v8a") {
return true;
}
#elif defined(__ARM_ARCH_7A__)
if (p_feature == "armeabi-v7a" || p_feature == "armeabi") {
return true;
}
#elif defined(__arm__)
if (p_feature == "armeabi") {
return true;
}
#endif
return false;
}
OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
use_apk_expansion = p_use_apk_expansion;
default_videomode.width = 800;
default_videomode.height = 600;
default_videomode.fullscreen = true;
default_videomode.resizable = false;
main_loop = NULL;
gl_extensions = NULL;
//rasterizer = NULL;
use_gl2 = false;
godot_java = p_godot_java;
godot_io_java = p_godot_io_java;
Vector<Logger *> loggers;
loggers.push_back(memnew(AndroidLogger));
_set_logger(memnew(CompositeLogger(loggers)));
AudioDriverManager::add_driver(&audio_driver_android);
}
Error OS_Android::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
if (p_path == ANDROID_EXEC_PATH) {
return create_instance(p_arguments, r_child_id);
} else {
return OS_Unix::execute(p_path, p_arguments, p_blocking, r_child_id, r_pipe, r_exitcode, read_stderr, p_pipe_mutex, p_open_console);
}
}
Error OS_Android::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) {
godot_java->create_new_godot_instance(p_arguments);
return OK;
}
OS_Android::~OS_Android() {
}