godot/servers/rendering/dummy
2022-12-23 19:30:33 +11:00
..
environment Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
storage RenderDummy::TextureStorage::texture_replace add missing null check 2022-11-18 22:03:46 -08:00
rasterizer_canvas_dummy.h Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
rasterizer_dummy.h Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
rasterizer_scene_dummy.h Added options for sorting transparent objects (port of PR 63040) 2022-12-23 19:30:33 +11:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00