godot/modules/websocket
Rémi Verschelde 39facb35a0 SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.

New `target` presets
====================

The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:

- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`

New `dev_build` option
======================

The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:

- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.

Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.

Changed binary names
====================

The name of generated binaries and object files are changed too, to follow
this format:

`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`

For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`

Be sure to update your links/scripts/IDE config accordingly.

More flexible `optimize` and `debug_symbols` options
====================================================

The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:

`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00
..
doc_classes [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
editor Modules: Don't build editor-specific classes in templates 2022-03-28 16:48:15 +02:00
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
emws_client.cpp [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
emws_client.h [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
emws_peer.cpp [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
emws_peer.h [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
library_godot_websocket.js Use 3001 instead of 1001 when destroying a websocket. 2022-03-18 10:09:50 -06:00
packet_buffer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.cpp [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
remote_debugger_peer_websocket.cpp [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
remote_debugger_peer_websocket.h [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00
websocket_client.cpp [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
websocket_client.h [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
websocket_macros.h Style: Ensure consistent formatting with clang-format 15 2022-09-21 12:48:58 +02:00
websocket_multiplayer_peer.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
websocket_multiplayer_peer.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
websocket_peer.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
websocket_peer.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
websocket_server.cpp [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
websocket_server.h [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
wsl_client.cpp [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
wsl_client.h [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
wsl_peer.cpp [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
wsl_peer.h [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
wsl_server.cpp [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
wsl_server.h [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00