godot/modules/gdscript
Juan Linietsky 6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
..
config.py -moved script to modules 2014-02-24 09:53:33 -03:00
gd_compiler.cpp Fixed bug with default arguments in gdscript, closes #2024 2016-01-03 21:11:11 -03:00
gd_compiler.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
gd_editor.cpp -Change link to new documentation 2016-02-20 10:02:14 -03:00
gd_functions.cpp Merge pull request #3445 from akien-mga/master 2016-01-26 00:03:33 +01:00
gd_functions.h Added var2bytes and bytes2var to convet any variable to bytes and back. Closes #2075 2016-01-02 21:07:03 -03:00
gd_parser.cpp Fix typo in error 2016-02-24 00:08:53 +01:00
gd_parser.h -remove unnecesary error report, fixes #3361 2016-01-23 15:36:03 -03:00
gd_pretty_print.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
gd_pretty_print.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
gd_script.cpp Completed the support for plugins! It is not possible to add plugins. 2016-02-27 23:12:27 -03:00
gd_script.h Reworked how autoloads are load to make sure identifiers always exist, please check if this resolves bug #3156 2016-01-13 08:27:14 -03:00
gd_tokenizer.cpp Removed GDScript "function" keyword 2016-01-13 17:59:39 -03:00
gd_tokenizer.h PI is now a built-in constant, fixes #2134 2016-01-02 17:56:45 -03:00
register_types.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
register_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00