Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Fabio Alessandrelli 6fd9982358 [TLS] Add support for platform-specific CA bundles.
Adds a new OS::get_system_ca_certs method which can be implemented by
platforms to retrieve the list of trusted CA certificates using OS
specific APIs.

The function should return the certificates in PEM format, and is
currently implemented for Windows/macOS/LinuxBSD(*)/Android.

mbedTLS will fall back to bundled certificates when the OS returns no
certificates.

(*) LinuxBSD does not have a standardized certificates store location.
    The current implementation will test for common locations and may
    return an empty string on some distributions (falling back to the
    bundled certificates).
2023-05-12 09:58:23 +02:00
.github CI: Skip codespell check if `CHANGED_FILES` is empty 2023-05-10 09:44:44 +02:00
core [TLS] Add support for platform-specific CA bundles. 2023-05-12 09:58:23 +02:00
doc Add metadata to resource previews 2023-05-10 14:03:10 +02:00
drivers Merge pull request #74711 from BastiaanOlij/add_texture_native_handle 2023-05-09 19:28:26 +02:00
editor Merge pull request #76910 from AThousandShips/inspector_fix 2023-05-10 14:19:15 +02:00
main Merge pull request #75901 from reduz/refactor-node-processing 2023-05-10 12:46:44 +02:00
misc CI: Make codespell checks blocking, but only check changed files 2023-05-08 11:50:55 +02:00
modules [TLS] Add support for platform-specific CA bundles. 2023-05-12 09:58:23 +02:00
platform [TLS] Add support for platform-specific CA bundles. 2023-05-12 09:58:23 +02:00
scene Merge pull request #75901 from reduz/refactor-node-processing 2023-05-10 12:46:44 +02:00
servers Merge pull request #69988 from smix8/navigation_rvo_rework_4.x 2023-05-10 10:19:12 +02:00
tests Merge pull request #76830 from ajreckof/fix_wrapf_CI_with_too_big_float 2023-05-10 10:20:03 +02:00
thirdparty mbedTLS: disable weak crypto and TLS versions. 2023-05-10 11:13:19 +02:00
.clang-format
.clang-tidy
.editorconfig Add GDScript `.editorconfig` rules 2023-01-10 12:25:35 -05:00
.git-blame-ignore-revs
.gitattributes
.gitignore add venv and .venv to the .gitignore 2023-05-05 18:32:20 +02:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2023-02-24 14:46:21 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2023-02-24 14:46:21 +01:00
CHANGELOG.md Fix various typos with codespell 2023-04-26 13:57:09 +02:00
CONTRIBUTING.md Streamline and centralize bug reporting guides 2023-05-03 14:53:49 -04:00
COPYRIGHT.txt Update HarfBuzz to 7.1.0 2023-04-03 09:13:48 +02:00
DONORS.md Update AUTHORS and DONORS list 2023-02-24 14:46:21 +01:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.md
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SConstruct [TLS] Add support for platform-specific CA bundles. 2023-05-12 09:58:23 +02:00
gles3_builders.py Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
glsl_builders.py Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
logo.png
logo.svg
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
methods.py Fix forced optimization in dev_build 2023-04-10 22:52:56 +02:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
version.py Bump version to 4.1-dev 2023-03-01 01:44:37 +01:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs