godot/servers/visual
Bastiaan Olij 717f3227ec ARVR GDNative enhancements:
- add set_interface function
- add access to depth buffer
- add supplying a depth buffer from an ARVR plugin
2021-03-25 22:37:47 +11:00
..
SCsub
rasterizer.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer.h ARVR GDNative enhancements: 2021-03-25 22:37:47 +11:00
shader_language.cpp Tweak shader errors for features only usable in GLES3 2021-03-07 13:27:13 +01:00
shader_language.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_types.cpp Add METALLIC to light() built-ins 2021-02-02 13:02:46 +01:00
shader_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_canvas.cpp Revert backport of 2D transform and camera snapping options 2021-03-05 14:20:31 +00:00
visual_server_canvas.h Revert backport of 2D transform and camera snapping options 2021-03-05 14:20:31 +00:00
visual_server_globals.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_globals.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_raster.cpp Fix negative VRAM values 2021-03-09 09:51:17 +00:00
visual_server_raster.h Merge pull request #46932 from JFonS/fix_lm_capture_env 2021-03-12 12:30:36 +01:00
visual_server_scene.cpp Batch of lightmapper fixes and minor improvements 2021-03-12 12:00:53 +01:00
visual_server_scene.h Modernize atomics 2021-02-18 12:23:25 +01:00
visual_server_viewport.cpp ARVR GDNative enhancements: 2021-03-25 22:37:47 +11:00
visual_server_viewport.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_wrap_mt.cpp Modernize atomics 2021-02-18 12:23:25 +01:00
visual_server_wrap_mt.h Merge pull request #46932 from JFonS/fix_lm_capture_env 2021-03-12 12:30:36 +01:00