godot/scene/3d
Juan Linietsky 07bbcf91f7 basic contact shadows implementation, will most likely need some polishing 2017-02-08 07:35:14 -03:00
..
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
area.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
area.h rename monitoring functions 2017-01-13 20:03:51 -03:00
baked_light_instance.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
baked_light_instance.h Type renames: 2017-01-11 00:52:51 -03:00
body_shape.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
body_shape.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
bone_attachment.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
bone_attachment.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
camera.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
camera.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
character_camera.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
character_camera.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
collision_object.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
collision_object.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
collision_polygon.cpp Type renames: 2017-01-11 00:52:51 -03:00
collision_polygon.h Type renames: 2017-01-11 00:52:51 -03:00
gi_probe.cpp ability to adjust propagation in gi probe 2017-02-06 05:12:15 -03:00
gi_probe.h ability to adjust propagation in gi probe 2017-02-06 05:12:15 -03:00
immediate_geometry.cpp Type renames: 2017-01-11 00:52:51 -03:00
immediate_geometry.h Type renames: 2017-01-11 00:52:51 -03:00
interpolated_camera.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
interpolated_camera.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
light.cpp basic contact shadows implementation, will most likely need some polishing 2017-02-08 07:35:14 -03:00
light.h basic contact shadows implementation, will most likely need some polishing 2017-02-08 07:35:14 -03:00
listener.cpp Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED 2017-01-12 20:35:46 -03:00
listener.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
mesh_instance.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
mesh_instance.h Unify naming of blendshape / morphtarget into just "Blend Shape" 2017-01-12 08:34:00 -03:00
multimesh_instance.cpp Type renames: 2017-01-11 00:52:51 -03:00
multimesh_instance.h Type renames: 2017-01-11 00:52:51 -03:00
navigation.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
navigation.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
navigation_mesh.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
navigation_mesh.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
particles.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
particles.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
path.cpp Type renames: 2017-01-11 00:52:51 -03:00
path.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
physics_body.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
physics_body.h Rename collision layer as suggested in #5696 2017-01-13 11:01:19 -03:00
physics_joint.cpp Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED 2017-01-12 20:35:46 -03:00
physics_joint.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
portal.cpp Type renames: 2017-01-11 00:52:51 -03:00
portal.h Type renames: 2017-01-11 00:52:51 -03:00
position_3d.cpp Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
position_3d.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
proximity_group.cpp Renamed call_group to call_group_flags, made call_group without flags the default 2017-01-14 10:03:53 -03:00
proximity_group.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
quad.cpp Type renames: 2017-01-11 00:52:51 -03:00
quad.h Type renames: 2017-01-11 00:52:51 -03:00
ray_cast.cpp It is now possible to name layers of different kinds! 2017-01-10 22:20:57 -03:00
ray_cast.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
reflection_probe.cpp Type renames: 2017-01-11 00:52:51 -03:00
reflection_probe.h Type renames: 2017-01-11 00:52:51 -03:00
remote_transform.cpp Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED 2017-01-12 20:35:46 -03:00
remote_transform.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
room_instance.cpp Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
room_instance.h Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
scenario_fx.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
scenario_fx.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
skeleton.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
skeleton.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
spatial.cpp Fix editor method calls to is_visible for Spatial and CanvasItem and is_visible itself for Spatial 2017-01-18 22:00:00 +01:00
spatial.h New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
spatial_indexer.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
spatial_indexer.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
sprite_3d.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
sprite_3d.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
test_cube.cpp Type renames: 2017-01-11 00:52:51 -03:00
test_cube.h Type renames: 2017-01-11 00:52:51 -03:00
vehicle_body.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
vehicle_body.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
visibility_notifier.cpp Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED 2017-01-12 20:35:46 -03:00
visibility_notifier.h Type renames: 2017-01-11 00:52:51 -03:00
visual_instance.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
visual_instance.h Type renames: 2017-01-11 00:52:51 -03:00