godot/scene
Yuri Rubinsky 99fa6ee6c4 Fix incorrect preview port in visual shader 2024-06-14 12:31:34 +03:00
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2d Update Camera2D gizmos when screen size changes 2024-06-11 18:38:43 +02:00
3d Merge pull request #92925 from TokageItLab/concatenated-bone-names 2024-06-10 16:12:08 +02:00
animation Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
audio Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui [Button] Do not include internal margins into base button minimum size. 2024-06-13 14:18:44 +03:00
main [Window] Ignore duplicate mouse enter events. 2024-06-12 22:37:28 +03:00
resources Fix incorrect preview port in visual shader 2024-06-14 12:31:34 +03:00
theme [Button] Adds theme option to align button text and icon to either largest or current stylebox. 2024-06-10 18:40:52 +03:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_list_helper.cpp Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_list_helper.h Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_utils.cpp Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp [Scene] Add `SceneStringNames::panel` 2024-05-30 22:54:50 +02:00
scene_string_names.h [Scene] Add `SceneStringNames::panel` 2024-05-30 22:54:50 +02:00