Godot Engine – Multi-platform 2D and 3D game engine
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lawnjelly 718132b694
Add fflush to error macros
CRASH_NOW and DEV_ASSERT macros would previously terminate before outputting any error messages.
This PR ensures calling fflush for stdout before terminating.

(cherry picked from commit ee979d321a)
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.github CI: Update links to regression test project and prebuilt SwiftShader 2022-01-06 12:14:12 +01:00
core Add fflush to error macros 2022-02-17 10:22:49 +01:00
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editor Revert "Fix ViewportPreview upside-down in 3.x." 2022-02-17 10:22:21 +01:00
main EditorProperty: Fix range hint parsing with optional step 2022-02-17 10:21:54 +01:00
misc Fix iOS export with manually specified signing/provisioning data. 2022-02-02 23:19:21 +01:00
modules Mono/C#: Fix Android AAB export failing to load native libs 2022-01-31 20:39:31 +01:00
platform Server: Fix skip libstdc++ static linking on macOS 2022-02-17 10:22:06 +01:00
scene EditorProperty: Fix range hint parsing with optional step 2022-02-17 10:21:54 +01:00
servers Portals - Fix gameplay monitor ticking 2022-01-31 20:38:32 +01:00
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compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
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icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
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logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
methods.py SCons: List `.gen.cpp` sources explicitly to avoid globbing errors 2021-10-16 10:59:14 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
version.py Update copyright statements to 2022 2022-01-13 16:00:37 +01:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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