Godot Engine – Multi-platform 2D and 3D game engine
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Julian Murgia - StraToN 7191de4670 Added a setting in editor defining scene tabs close button policy. Fixes #3777
global/always_show_close_button_in_scene_tabs
Default = OFF --> Close button only on active tab
ON --> Close button on all tabs
2016-02-20 02:45:04 +01:00
bin -Made some icon data types smaller so they take up less space 2016-02-11 00:01:35 -03:00
core adds original http headers to response_headers 2016-02-19 17:13:29 -03:00
demos Drop polygon path finder demo 2016-02-17 21:14:59 +01:00
doc update doc on HTTPClient headers case-sensitivity 2016-02-20 00:37:43 +01:00
drivers Forgot to correct the ERR_FAIL_COND_V. 2016-02-12 07:50:35 +01:00
main fix is_joy_mapped return value 2016-02-16 23:23:06 +01:00
modules Merge pull request #3658 from Hinsbart/doc_joyevent 2016-02-11 07:17:43 +01:00
platform Reject any native video player calls on iOS that point to files within .pck archives. 2016-02-19 16:05:49 +11:00
scene Fix NavigationPolygon references in _bind_method 2016-02-17 18:46:31 +01:00
servers refix particles3d issue, bringing down the amount limit to 1024 2016-02-16 08:56:31 +00:00
tools Added a setting in editor defining scene tabs close button policy. Fixes #3777 2016-02-20 02:45:04 +01:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add gradle files to gitignore 2016-01-26 17:54:09 +01:00
.travis.yml Remove two redundant CI builds 2016-02-17 23:23:21 +01:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
godot_icon.png Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_icon.svg Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Updated copyright to 2016 2016-01-01 01:23:07 +00:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
README.md Add travis-ci badge to show the status of master 2016-01-27 14:24:55 +01:00
SConstruct -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
version.py -bump version to rc1 2016-02-08 17:36:09 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics

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