godot/servers
Hugo Locurcio 7192852da3
Remove 16× MSAA support due to driver bugs and low performance
In the `master` branch, 16× MSAA caused the entire system to freeze
on NVIDIA GPUs. This is likely caused by graphics drivers not actually
implementing 16× MSAA, but combining 8× MSAA with 2× SSAA instead.

On top of that, modern shader complexity makes 16× MSAA very difficult
to use while keeping a good framerate. 8× MSAA is hard enough to use
as it is.
2021-08-25 07:56:27 +02:00
..
audio Implement NativeExtension pointer arguments 2021-08-23 19:58:40 -03:00
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Fix compilation warnings in Shape2DSW/Shape3DSW 2021-08-19 16:19:49 -07:00
physics_3d Merge pull request #51751 from jeffrey-cochran/windforce 2021-08-23 16:48:19 -07:00
rendering Remove 16× MSAA support due to driver bugs and low performance 2021-08-25 07:56:27 +02:00
xr Fix various typos with codespell 2021-07-25 11:21:51 +02:00
audio_server.cpp Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
audio_server.h Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server_headless.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.cpp Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp API improvement on physics, mainly CharacterBody 2021-08-15 12:53:29 +02:00
physics_server_2d.h API improvement on physics, mainly CharacterBody 2021-08-15 12:53:29 +02:00
physics_server_3d.cpp Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
physics_server_3d.h Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
register_server_types.cpp Implement NativeExtension pointer arguments 2021-08-23 19:58:40 -03:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Remove 16× MSAA support due to driver bugs and low performance 2021-08-25 07:56:27 +02:00
rendering_server.h Remove 16× MSAA support due to driver bugs and low performance 2021-08-25 07:56:27 +02:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Fix ItemList layout (+EditorFileDialog) 2021-08-21 00:22:09 +02:00
text_server.h Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
xr_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
xr_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00