godot/servers/rendering/renderer_rd
Hugo Locurcio 7192852da3
Remove 16× MSAA support due to driver bugs and low performance
In the `master` branch, 16× MSAA caused the entire system to freeze
on NVIDIA GPUs. This is likely caused by graphics drivers not actually
implementing 16× MSAA, but combining 8× MSAA with 2× SSAA instead.

On top of that, modern shader complexity makes 16× MSAA very difficult
to use while keeping a good framerate. 8× MSAA is hard enough to use
as it is.
2021-08-25 07:56:27 +02:00
..
forward_clustered Remove 16× MSAA support due to driver bugs and low performance 2021-08-25 07:56:27 +02:00
forward_mobile Remove 16× MSAA support due to driver bugs and low performance 2021-08-25 07:56:27 +02:00
shaders Merge pull request #51971 from aaronfranke/https 2021-08-23 15:58:54 +02:00
cluster_builder_rd.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cluster_builder_rd.h Fix expression in cluster_builder_rd.h 2021-07-26 08:19:53 -04:00
effects_rd.cpp Remove redundant assignments. 2021-08-21 19:20:07 +05:45
effects_rd.h Improvements to SpotLight3D and OmniLight3D's shadows 2021-08-19 13:46:51 +02:00
pipeline_cache_rd.cpp Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
pipeline_cache_rd.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_canvas_render_rd.cpp Makes a clear error message if shader compilation failed 2021-08-16 11:25:20 +03:00
renderer_canvas_render_rd.h Unify material parameter update 2021-07-06 18:57:38 -03:00
renderer_compositor_rd.cpp Fixes to mobile renderer 2021-08-17 13:52:06 -03:00
renderer_compositor_rd.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
renderer_scene_environment_rd.cpp Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp Fixes to mobile renderer 2021-08-17 13:52:06 -03:00
renderer_scene_gi_rd.h Fixes to mobile renderer 2021-08-17 13:52:06 -03:00
renderer_scene_render_rd.cpp Improvements to SpotLight3D and OmniLight3D's shadows 2021-08-19 13:46:51 +02:00
renderer_scene_render_rd.h Improvements to SpotLight3D and OmniLight3D's shadows 2021-08-19 13:46:51 +02:00
renderer_scene_sky_rd.cpp Makes a clear error message if shader compilation failed 2021-08-16 11:25:20 +03:00
renderer_scene_sky_rd.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
renderer_storage_rd.cpp Fixes to mobile renderer 2021-08-17 13:52:06 -03:00
renderer_storage_rd.h Fixes to mobile renderer 2021-08-17 13:52:06 -03:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp More fixes to mobile renderer 2021-08-18 12:20:19 -03:00
shader_compiler_rd.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_rd.cpp Fixes to mobile renderer 2021-08-17 13:52:06 -03:00
shader_rd.h Makes a clear error message if shader compilation failed 2021-08-16 11:25:20 +03:00