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forward_clustered
Remove 16× MSAA support due to driver bugs and low performance
2021-08-25 07:56:27 +02:00
forward_mobile
Remove 16× MSAA support due to driver bugs and low performance
2021-08-25 07:56:27 +02:00
shaders
Merge pull request #51971 from aaronfranke/https
2021-08-23 15:58:54 +02:00
cluster_builder_rd.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
cluster_builder_rd.h
Fix expression in cluster_builder_rd.h
2021-07-26 08:19:53 -04:00
effects_rd.cpp
Remove redundant assignments.
2021-08-21 19:20:07 +05:45
effects_rd.h
Improvements to SpotLight3D and OmniLight3D's shadows
2021-08-19 13:46:51 +02:00
pipeline_cache_rd.cpp
Implement more rendering options as specialization constants
2021-07-19 21:51:29 -03:00
pipeline_cache_rd.h
Implement more rendering options as specialization constants
2021-07-19 21:51:29 -03:00
renderer_canvas_render_rd.cpp
Makes a clear error message if shader compilation failed
2021-08-16 11:25:20 +03:00
renderer_canvas_render_rd.h
Unify material parameter update
2021-07-06 18:57:38 -03:00
renderer_compositor_rd.cpp
Fixes to mobile renderer
2021-08-17 13:52:06 -03:00
renderer_compositor_rd.h
Use doubles for time in many other places
2021-08-09 14:05:42 -05:00
renderer_scene_environment_rd.cpp
Moving GI code into RendererServerGIRD
2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h
Moving GI code into RendererServerGIRD
2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp
Fixes to mobile renderer
2021-08-17 13:52:06 -03:00
renderer_scene_gi_rd.h
Fixes to mobile renderer
2021-08-17 13:52:06 -03:00
renderer_scene_render_rd.cpp
Improvements to SpotLight3D and OmniLight3D's shadows
2021-08-19 13:46:51 +02:00
renderer_scene_render_rd.h
Improvements to SpotLight3D and OmniLight3D's shadows
2021-08-19 13:46:51 +02:00
renderer_scene_sky_rd.cpp
Makes a clear error message if shader compilation failed
2021-08-16 11:25:20 +03:00
renderer_scene_sky_rd.h
Use subpasses to do 3D rendering and resolve in mobile renderer
2021-08-06 23:43:26 +10:00
renderer_storage_rd.cpp
Fixes to mobile renderer
2021-08-17 13:52:06 -03:00
renderer_storage_rd.h
Fixes to mobile renderer
2021-08-17 13:52:06 -03:00
SCsub
Create mobile renderer
2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp
More fixes to mobile renderer
2021-08-18 12:20:19 -03:00
shader_compiler_rd.h
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
shader_rd.cpp
Fixes to mobile renderer
2021-08-17 13:52:06 -03:00
shader_rd.h
Makes a clear error message if shader compilation failed
2021-08-16 11:25:20 +03:00