godot/modules/betsy/image_compress_betsy.cpp
Stuart Carnie a7a245de92
Metal: enable for betsy and lightmapper modules
To support this, the rendering_context_driver_metal.h header was updated
to recognise when it is included in non-Objective-C source files.
2024-08-31 08:29:07 +10:00

339 lines
11 KiB
C++

/**************************************************************************/
/* image_compress_betsy.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "image_compress_betsy.h"
#include "servers/rendering/rendering_device_binds.h"
#include "servers/rendering/rendering_server_default.h"
#if defined(VULKAN_ENABLED)
#include "drivers/vulkan/rendering_context_driver_vulkan.h"
#endif
#if defined(METAL_ENABLED)
#include "drivers/metal/rendering_context_driver_metal.h"
#endif
#include "bc6h.glsl.gen.h"
struct BC6PushConstant {
float sizeX;
float sizeY;
uint32_t padding[2];
};
static int get_next_multiple(int n, int m) {
return n + (m - (n % m));
}
Error _compress_betsy(BetsyFormat p_format, Image *r_img) {
uint64_t start_time = OS::get_singleton()->get_ticks_msec();
if (r_img->is_compressed()) {
return ERR_INVALID_DATA;
}
ERR_FAIL_COND_V_MSG(r_img->get_format() < Image::FORMAT_RF || r_img->get_format() > Image::FORMAT_RGBE9995, ERR_INVALID_DATA, "Image is not an HDR image.");
Error err = OK;
// Create local RD.
RenderingContextDriver *rcd = nullptr;
RenderingDevice *rd = RenderingServer::get_singleton()->create_local_rendering_device();
if (rd == nullptr) {
#if defined(RD_ENABLED)
#if defined(METAL_ENABLED)
rcd = memnew(RenderingContextDriverMetal);
rd = memnew(RenderingDevice);
#endif
#if defined(VULKAN_ENABLED)
if (rcd == nullptr) {
rcd = memnew(RenderingContextDriverVulkan);
rd = memnew(RenderingDevice);
}
#endif
#endif
if (rcd != nullptr && rd != nullptr) {
err = rcd->initialize();
if (err == OK) {
err = rd->initialize(rcd);
}
if (err != OK) {
memdelete(rd);
memdelete(rcd);
rd = nullptr;
rcd = nullptr;
}
}
}
ERR_FAIL_NULL_V_MSG(rd, err, "Unable to create a local RenderingDevice.");
Ref<RDShaderFile> compute_shader;
compute_shader.instantiate();
// Destination format.
Image::Format dest_format = Image::FORMAT_MAX;
String version = "";
switch (p_format) {
case BETSY_FORMAT_BC6: {
err = compute_shader->parse_versions_from_text(bc6h_shader_glsl);
if (r_img->detect_signed(true)) {
dest_format = Image::FORMAT_BPTC_RGBF;
version = "signed";
} else {
dest_format = Image::FORMAT_BPTC_RGBFU;
version = "unsigned";
}
} break;
default:
err = ERR_INVALID_PARAMETER;
break;
}
if (err != OK) {
memdelete(rd);
if (rcd != nullptr) {
memdelete(rcd);
}
return err;
}
// Compile the shader, return early if invalid.
RID shader = rd->shader_create_from_spirv(compute_shader->get_spirv_stages(version));
if (shader.is_null()) {
memdelete(rd);
if (rcd != nullptr) {
memdelete(rcd);
}
return err;
}
RID pipeline = rd->compute_pipeline_create(shader);
// src_texture format information.
RD::TextureFormat src_texture_format;
{
src_texture_format.array_layers = 1;
src_texture_format.depth = 1;
src_texture_format.mipmaps = 1;
src_texture_format.texture_type = RD::TEXTURE_TYPE_2D;
src_texture_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
}
switch (r_img->get_format()) {
case Image::FORMAT_RH:
src_texture_format.format = RD::DATA_FORMAT_R16_SFLOAT;
break;
case Image::FORMAT_RGH:
src_texture_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
break;
case Image::FORMAT_RGBH:
r_img->convert(Image::FORMAT_RGBAH);
src_texture_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
break;
case Image::FORMAT_RGBAH:
src_texture_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
break;
case Image::FORMAT_RF:
src_texture_format.format = RD::DATA_FORMAT_R32_SFLOAT;
break;
case Image::FORMAT_RGF:
src_texture_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
break;
case Image::FORMAT_RGBF:
r_img->convert(Image::FORMAT_RGBAF);
src_texture_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
break;
case Image::FORMAT_RGBAF:
src_texture_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
break;
case Image::FORMAT_RGBE9995:
src_texture_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
break;
default: {
rd->free(shader);
memdelete(rd);
if (rcd != nullptr) {
memdelete(rcd);
}
return err;
}
}
// Create the sampler state.
RD::SamplerState src_sampler_state;
{
src_sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
src_sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
src_sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
src_sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
src_sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
}
RID src_sampler = rd->sampler_create(src_sampler_state);
// For the destination format just copy the source format and change the usage bits.
RD::TextureFormat dst_texture_format = src_texture_format;
dst_texture_format.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
dst_texture_format.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
const int mip_count = r_img->get_mipmap_count() + 1;
// Container for the compressed data.
Vector<uint8_t> dst_data;
dst_data.resize(Image::get_image_data_size(r_img->get_width(), r_img->get_height(), dest_format, r_img->has_mipmaps()));
uint8_t *dst_data_ptr = dst_data.ptrw();
Vector<Vector<uint8_t>> src_images;
src_images.push_back(Vector<uint8_t>());
Vector<uint8_t> *src_image_ptr = src_images.ptrw();
// Compress each mipmap.
for (int i = 0; i < mip_count; i++) {
int64_t ofs, size;
int width, height;
r_img->get_mipmap_offset_size_and_dimensions(i, ofs, size, width, height);
// Set the source texture width and size.
src_texture_format.height = height;
src_texture_format.width = width;
// Set the destination texture width and size.
dst_texture_format.height = (height + 3) >> 2;
dst_texture_format.width = (width + 3) >> 2;
// Create a buffer filled with the source mip layer data.
src_image_ptr[0].resize(size);
memcpy(src_image_ptr[0].ptrw(), r_img->ptr() + ofs, size);
// Create the textures on the GPU.
RID src_texture = rd->texture_create(src_texture_format, RD::TextureView(), src_images);
RID dst_texture = rd->texture_create(dst_texture_format, RD::TextureView());
if (dest_format == Image::FORMAT_BPTC_RGBFU || dest_format == Image::FORMAT_BPTC_RGBF) {
BC6PushConstant push_constant;
push_constant.sizeX = 1.0f / width;
push_constant.sizeY = 1.0f / height;
push_constant.padding[0] = 0;
push_constant.padding[1] = 0;
Vector<RD::Uniform> uniforms;
{
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
u.append_id(src_sampler);
u.append_id(src_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.append_id(dst_texture);
uniforms.push_back(u);
}
}
RID uniform_set = rd->uniform_set_create(uniforms, shader, 0);
RD::ComputeListID compute_list = rd->compute_list_begin();
rd->compute_list_bind_compute_pipeline(compute_list, pipeline);
rd->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(BC6PushConstant));
rd->compute_list_dispatch(compute_list, get_next_multiple(width, 32) / 32, get_next_multiple(height, 32) / 32, 1);
rd->compute_list_end();
}
rd->submit();
rd->sync();
// Copy data from the GPU to the buffer.
const Vector<uint8_t> texture_data = rd->texture_get_data(dst_texture, 0);
int64_t dst_ofs = Image::get_image_mipmap_offset(r_img->get_width(), r_img->get_height(), dest_format, i);
memcpy(dst_data_ptr + dst_ofs, texture_data.ptr(), texture_data.size());
// Free the source and dest texture.
rd->free(dst_texture);
rd->free(src_texture);
}
src_images.clear();
// Set the compressed data to the image.
r_img->set_data(r_img->get_width(), r_img->get_height(), r_img->has_mipmaps(), dest_format, dst_data);
// Free the shader (dependencies will be cleared automatically).
rd->free(src_sampler);
rd->free(shader);
memdelete(rd);
if (rcd != nullptr) {
memdelete(rcd);
}
print_verbose(vformat("Betsy: Encoding took %d ms.", OS::get_singleton()->get_ticks_msec() - start_time));
return OK;
}
Error _betsy_compress_bptc(Image *r_img, Image::UsedChannels p_channels) {
Image::Format format = r_img->get_format();
if (format >= Image::FORMAT_RF && format <= Image::FORMAT_RGBE9995) {
return _compress_betsy(BETSY_FORMAT_BC6, r_img);
}
return ERR_UNAVAILABLE;
}