godot/editor/export
Fabio Alessandrelli 9a59c0a47c [Editor] Fix missing "debug"/"release" export presets feature tags.
So the same code can be used in editor and debug exports ("release" is
kept for consistency).
2023-01-12 15:18:45 +01:00
..
SCsub Split up editor export code into multiple files 2022-07-26 08:28:19 -05:00
editor_export.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_export.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_export_platform.cpp [Editor] Fix missing "debug"/"release" export presets feature tags. 2023-01-12 15:18:45 +01:00
editor_export_platform.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_export_platform_pc.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_export_platform_pc.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_export_plugin.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_export_plugin.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_export_preset.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_export_preset.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_export_shared_object.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
export_template_manager.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
export_template_manager.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
project_export.cpp Change set_drag_forwarding() to use callables. 2023-01-10 14:09:24 +01:00
project_export.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00