7458a601ce
Also drop unneeded files. Fix build with MinGW. Closes #32384.
44 lines
1.2 KiB
Python
44 lines
1.2 KiB
Python
#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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env_bu = env_modules.Clone()
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# Thirdparty source files
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# Not unbundled so far since not widespread as shared library
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thirdparty_dir = "#thirdparty/basis_universal/"
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tool_sources = [
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"basisu_astc_decomp.cpp",
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"basisu_backend.cpp",
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"basisu_basis_file.cpp",
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"basisu_comp.cpp",
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"basisu_enc.cpp",
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"basisu_etc.cpp",
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"basisu_frontend.cpp",
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"basisu_global_selector_palette_helpers.cpp",
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"basisu_gpu_texture.cpp",
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"basisu_pvrtc1_4.cpp",
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"basisu_resample_filters.cpp",
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"basisu_resampler.cpp",
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"basisu_ssim.cpp",
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"basisu_tool.cpp",
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"lodepng.cpp",
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]
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tool_sources = [thirdparty_dir + file for file in tool_sources]
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transcoder_sources = [thirdparty_dir + "transcoder/basisu_transcoder.cpp"]
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env_bu.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "transcoder"])
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if env['target'] == "debug":
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env_bu.Append(CPPFLAGS=["-DBASISU_DEVEL_MESSAGES=1", "-DBASISD_ENABLE_DEBUG_FLAGS=1"])
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env_thirdparty = env_bu.Clone()
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env_thirdparty.disable_warnings()
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if env['tools']:
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env_thirdparty.add_source_files(env.modules_sources, tool_sources)
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env_thirdparty.add_source_files(env.modules_sources, transcoder_sources)
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# Godot source files
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env_bu.add_source_files(env.modules_sources, "*.cpp")
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