godot/drivers/gles2/shaders
Rémi Verschelde 74e224f2c7 GLES2: Add comments around EXT_shader_texture_lod check
To avoid reintroducing bugs as I did in #26928 and #26932.

texture2DLodEXT and textureCubeLodEXT are only for the fragment shader with
https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_texture_lod.txt
In the vertex shader, texture2DLod and textureCubeLod are built-in.
2019-03-11 23:18:21 +01:00
..
blend_shape.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
canvas_shadow.glsl Explicitly use floating point numbers in the our shaders 2019-02-24 23:35:10 +00:00
canvas.glsl GLES2: Add comments around EXT_shader_texture_lod check 2019-03-11 23:18:21 +01:00
copy.glsl Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes #22962. 2019-01-24 18:58:42 -03:00
cube_to_dp.glsl GLES2: Define 'lowp' for OpenGL 2.1 2018-12-21 15:14:58 +01:00
cubemap_filter.glsl GLES2: Add comments around EXT_shader_texture_lod check 2019-03-11 23:18:21 +01:00
effect_blur.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
exposure.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
lens_distorted.glsl GLES2: Define 'lowp' for OpenGL 2.1 2018-12-21 15:14:58 +01:00
particles.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
resolve.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
scene.glsl GLES2: Add comments around EXT_shader_texture_lod check 2019-03-11 23:18:21 +01:00
screen_space_reflection.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
SCsub Support lights and shadows in GLES2, fixes #21853 2018-12-20 10:10:30 -03:00
ssao_blur.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
ssao_minify.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
ssao.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
stdlib.glsl Revert "GLES2: Ensure extension checks for texture2DLod" 2019-03-11 23:12:49 +01:00
subsurf_scattering.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
tonemap.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00