godot/drivers/gles2
Rémi Verschelde 74e224f2c7 GLES2: Add comments around EXT_shader_texture_lod check
To avoid reintroducing bugs as I did in #26928 and #26932.

texture2DLodEXT and textureCubeLodEXT are only for the fragment shader with
https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_texture_lod.txt
In the vertex shader, texture2DLod and textureCubeLod are built-in.
2019-03-11 23:18:21 +01:00
..
shaders GLES2: Add comments around EXT_shader_texture_lod check 2019-03-11 23:18:21 +01:00
rasterizer_canvas_gles2.cpp Properly redraw if something animated is visible 2019-03-03 13:43:54 -03:00
rasterizer_canvas_gles2.h Make alpha 1.0 when using texscreen, fixes #25850 2019-02-21 19:43:34 -03:00
rasterizer_gles2.cpp GLES2: Clarify why we exclude debug code on iOS 2019-01-11 20:04:13 +01:00
rasterizer_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_scene_gles2.cpp Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster. 2019-03-07 00:14:13 -03:00
rasterizer_scene_gles2.h Strive for maximum compatibility in GLES2 regarding depth buffers. 2019-03-01 11:21:21 -03:00
rasterizer_storage_gles2.cpp Enable seamless cubemap only if extension is present. 2019-03-11 16:49:04 -03:00
rasterizer_storage_gles2.h Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster. 2019-03-07 00:14:13 -03:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others 2019-02-24 22:36:53 -03:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Fix typo in 7bad170 2019-03-02 00:45:01 +01:00
shader_gles2.h Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. 2019-02-27 23:49:34 -03:00