godot/drivers/gles3/shaders
clayjohn 8e31ea244b
Significantly improve the speed of shader compilation in compatibility backend
Compile the unlit version by default to save on both cache size and compile time

(cherry picked from commit f1781fe9d1)
2024-03-11 15:00:44 +01:00
..
SCsub
canvas.glsl Significantly improve the speed of shader compilation in compatibility backend 2024-03-11 15:00:44 +01:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
copy.glsl Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend 2024-01-24 15:57:59 +01:00
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl
lens_distorted.glsl
particles.glsl
particles_copy.glsl
scene.glsl Style: Mark clang-format 16 as supported for pre-commit hook 2024-01-24 15:57:59 +01:00
skeleton.glsl
sky.glsl
stdlib_inc.glsl
tonemap.glsl
tonemap_inc.glsl