godot/tools/editor/plugins/texture_region_editor_plugin.h
Geequlim 3f3798811d Add support for AtlasTexture resources
Add undo/redo support for texture region of stylebox and atlas texture resources.
2016-06-10 18:31:38 +08:00

149 lines
4.8 KiB
C++

/*************************************************************************/
/* texture_region_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Author: Mariano Suligoy */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEXTURE_REGION_EDITOR_PLUGIN_H
#define TEXTURE_REGION_EDITOR_PLUGIN_H
#include "canvas_item_editor_plugin.h"
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/2d/sprite.h"
#include "scene/gui/patch_9_frame.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
class TextureRegionEditor : public HBoxContainer {
OBJ_TYPE(TextureRegionEditor, HBoxContainer );
enum RegionType {
REGION_TEXTURE_REGION,
REGION_PATCH_MARGIN
};
friend class TextureRegionEditorPlugin;
ToolButton *region_button;
ToolButton *margin_button;
ToolButton *b_snap_enable;
ToolButton *b_snap_grid;
TextureFrame *icon_zoom;
HSlider *zoom;
SpinBox *zoom_value;
SpinBox *sb_step_y;
SpinBox *sb_step_x;
SpinBox *sb_off_y;
SpinBox *sb_off_x;
Control *edit_draw;
VScrollBar *vscroll;
HScrollBar *hscroll;
EditorNode *editor;
AcceptDialog *dlg_editor;
UndoRedo* undo_redo;
Vector2 draw_ofs;
float draw_zoom;
bool updating_scroll;
bool use_snap;
bool snap_show_grid;
Vector2 snap_offset;
Vector2 snap_step;
String node_type;
Patch9Frame *node_patch9;
Sprite *node_sprite;
StyleBoxTexture *obj_styleBox;
AtlasTexture *atlas_tex;
int editing_region;
Rect2 rect;
Rect2 rect_prev;
Rect2 tex_region;
bool drag;
bool creating;
Vector2 drag_from;
int drag_index;
AcceptDialog *error;
void _set_use_snap(bool p_use);
void _set_show_grid(bool p_show);
void _set_snap_off_x(float p_val);
void _set_snap_off_y(float p_val);
void _set_snap_step_x(float p_val);
void _set_snap_step_y(float p_val);
void apply_rect(const Rect2& rect);
protected:
void _notification(int p_what);
void _node_removed(Object *p_obj);
static void _bind_methods();
Vector2 snap_point(Vector2 p_target) const;
public:
void _edit_node(int tex_region);
void _edit_region();
void _edit_margin();
void _region_draw();
void _region_input(const InputEvent &p_input);
void _scroll_changed(float);
void edit(Object *p_obj);
TextureRegionEditor(EditorNode* p_editor);
};
class TextureRegionEditorPlugin : public EditorPlugin
{
OBJ_TYPE( TextureRegionEditorPlugin, EditorPlugin );
TextureRegionEditor *region_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "SpriteRegion"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
void set_state(const Dictionary &p_state);
Dictionary get_state() const;
TextureRegionEditorPlugin(EditorNode *p_node);
};
#endif // TEXTURE_REGION_EDITOR_PLUGIN_H