godot/scene
A Thousand Ships 755a0efbb6
[Scene] Add `SceneStringNames::id_pressed`
2024-05-30 22:54:04 +02:00
..
2d Merge pull request #92283 from KoBeWi/code_simpleton 2024-05-30 11:47:58 +02:00
3d Fix NavigationRegion3D not reacting to runtime debug enabled change 2024-05-23 20:01:47 +02:00
animation Fix wrong usage of parameters_base_path StringName 2024-05-30 12:03:43 +02:00
audio Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui [Scene] Add `SceneStringNames::id_pressed` 2024-05-30 22:54:04 +02:00
main Merge pull request #92317 from bruvzg/emb_decorations 2024-05-30 11:48:02 +02:00
resources Fix wrong usage of parameters_base_path StringName 2024-05-30 12:03:43 +02:00
theme Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_list_helper.cpp Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_list_helper.h Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp [Scene] Add `SceneStringNames::id_pressed` 2024-05-30 22:54:04 +02:00
scene_string_names.h [Scene] Add `SceneStringNames::id_pressed` 2024-05-30 22:54:04 +02:00