.. |
renderer_rd
|
Make compile shader function to use struct instead long parameter list
|
2021-12-08 11:34:40 +03:00 |
rasterizer_dummy.h
|
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
2021-11-23 14:16:03 -07:00 |
renderer_canvas_cull.cpp
|
clang-format: Disable alignment of operands, too unreliable
|
2021-10-28 15:19:35 +02:00 |
renderer_canvas_cull.h
|
Rename remove() to remove_at() when removing by index
|
2021-11-23 18:58:57 -07:00 |
renderer_canvas_render.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
renderer_canvas_render.h
|
Makes FontData importable resource.
|
2021-08-27 15:43:18 +03:00 |
renderer_compositor.cpp
|
Add stereoscopic rendering through multiview
|
2021-06-13 22:52:20 +10:00 |
renderer_compositor.h
|
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
2021-11-23 14:16:03 -07:00 |
renderer_scene_cull.cpp
|
Rename remove() to remove_at() when removing by index
|
2021-11-23 18:58:57 -07:00 |
renderer_scene_cull.h
|
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
2021-11-23 14:16:03 -07:00 |
renderer_scene_occlusion_cull.cpp
|
Clean up RenderingServer and its bindings
|
2021-07-01 09:07:36 -03:00 |
renderer_scene_occlusion_cull.h
|
Occlusion culling fixes
|
2021-09-10 18:15:10 +02:00 |
renderer_scene_render.cpp
|
Swap args of Plane(point, normal) constructor
|
2021-10-15 20:49:42 -05:00 |
renderer_scene_render.h
|
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
2021-11-23 14:16:03 -07:00 |
renderer_scene.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
renderer_scene.h
|
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
2021-11-23 14:16:03 -07:00 |
renderer_storage.cpp
|
Use range iterators for Map
|
2021-09-30 15:09:12 -06:00 |
renderer_storage.h
|
Fix default_texture_param in shader pipeline to support uniform arrays
|
2021-11-12 12:53:40 +03:00 |
renderer_thread_pool.cpp
|
Threaded optimizations to cull and render
|
2021-01-05 08:50:18 -03:00 |
renderer_thread_pool.h
|
Threaded optimizations to cull and render
|
2021-01-05 08:50:18 -03:00 |
renderer_viewport.cpp
|
Use WARN_PRINT_ONCE() for FSR-related warning messages
|
2021-11-25 22:47:11 +01:00 |
renderer_viewport.h
|
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
2021-11-23 14:16:03 -07:00 |
rendering_device_binds.cpp
|
Use range iterators for Map
|
2021-09-30 15:09:12 -06:00 |
rendering_device_binds.h
|
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
|
2021-11-03 23:06:17 +01:00 |
rendering_device.cpp
|
rendering_device: if one compiles with at least on stage without sources, it was always returning an unusable bytecode (because errored)
|
2021-11-09 22:53:30 +01:00 |
rendering_device.h
|
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
2021-11-23 14:16:03 -07:00 |
rendering_server_default.cpp
|
Use Callable in RS::request_frame_drawn_callback
|
2021-11-05 01:59:38 -04:00 |
rendering_server_default.h
|
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
2021-11-23 14:16:03 -07:00 |
rendering_server_globals.cpp
|
Refactor VisibilityNotifier
|
2021-06-16 10:48:57 -03:00 |
rendering_server_globals.h
|
Refactor VisibilityNotifier
|
2021-06-16 10:48:57 -03:00 |
SCsub
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
shader_language.cpp
|
Make compile shader function to use struct instead long parameter list
|
2021-12-08 11:34:40 +03:00 |
shader_language.h
|
Make compile shader function to use struct instead long parameter list
|
2021-12-08 11:34:40 +03:00 |
shader_types.cpp
|
Merge pull request #55431 from Chaosus/shader_fix_constants
|
2021-11-30 19:40:52 +01:00 |
shader_types.h
|
Added editor dialog for easily creating shaders.
|
2021-08-07 21:02:13 +03:00 |
shader_warnings.cpp
|
Allow using empty statements in the shader, added formatting warning
|
2021-12-01 11:52:25 +03:00 |
shader_warnings.h
|
Allow using empty statements in the shader, added formatting warning
|
2021-12-01 11:52:25 +03:00 |