godot/platform/x11
Rémi Verschelde 1f8497d281
Merge pull request #53411 from RandomShaper/ubershaders_3.x
2021-11-09 13:12:44 +01:00
..
export
README.md Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-21 17:14:59 +02:00
SCsub
context_gl_x11.cpp Add off-screen GL context 2021-11-09 12:19:12 +01:00
context_gl_x11.h Add off-screen GL context 2021-11-09 12:19:12 +01:00
crash_handler_x11.cpp Improve crash handler message display 2021-09-14 13:41:26 +02:00
crash_handler_x11.h
detect.py Exclude atomic lib under FreeBSD using LLVM 2021-10-29 18:24:57 +02:00
detect_prime.cpp
detect_prime.h
godot_x11.cpp
joypad_linux.cpp
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
libudev-so_wrap.c
libudev-so_wrap.h
logo.png
os_x11.cpp Merge pull request #53411 from RandomShaper/ubershaders_3.x 2021-11-09 13:12:44 +01:00
os_x11.h Add off-screen GL context 2021-11-09 12:19:12 +01:00
pck_embed.ld
pck_embed.legacy.ld
platform_config.h
platform_x11_builders.py
power_x11.cpp clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 14:50:32 +02:00
power_x11.h

README.md

Linux/X11 platform port

This folder contains the C++ code for the Linux/X11 (and *BSD/X11) platform port.

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.