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audio
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Style: Fix unnecessary semicolons that confused clang-format
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2020-05-19 11:24:58 +02:00 |
camera
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
physics_2d
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Correct misspellings of damped spring.
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2020-06-04 18:07:24 +01:00 |
physics_3d
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
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2020-05-27 14:28:34 +03:00 |
rendering
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Minor fix on GLSL shader parser
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2020-06-06 19:53:16 +02:00 |
xr
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Style: Fix unnecessary semicolons that confused clang-format
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2020-05-19 11:24:58 +02:00 |
SCsub
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Renaming all ARVR nodes to XR
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2020-04-09 15:33:01 +10:00 |
audio_server.cpp
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Move mix_rate, ouput_latency to AudioDriverManager
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2020-05-18 13:02:06 +02:00 |
audio_server.h
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Move mix_rate, ouput_latency to AudioDriverManager
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2020-05-18 13:02:06 +02:00 |
camera_server.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
camera_server.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
display_server.cpp
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doc: Sync classref with current source
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2020-05-20 15:29:37 +02:00 |
display_server.h
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doc: Sync classref with current source
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2020-05-20 15:29:37 +02:00 |
navigation_server_2d.cpp
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Style: Enforce separation line between function definitions
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2020-05-14 16:54:55 +02:00 |
navigation_server_2d.h
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
navigation_server_3d.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
navigation_server_3d.h
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More server renames for consistency after #37361
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2020-03-28 13:20:48 +01:00 |
physics_server_2d.cpp
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Correct misspellings of damped spring.
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2020-06-04 18:07:24 +01:00 |
physics_server_2d.h
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Correct misspellings of damped spring.
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2020-06-04 18:07:24 +01:00 |
physics_server_3d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
physics_server_3d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
register_server_types.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
register_server_types.h
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Yay very basic 3D (only white) finally shows.
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2020-02-11 11:59:27 +01:00 |
rendering_server.cpp
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
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2020-05-27 14:28:34 +03:00 |
rendering_server.h
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
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2020-05-27 14:28:34 +03:00 |
server_wrap_mt_common.h
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Reimplement Mutex with C++'s <mutex>
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2020-02-26 20:40:10 +01:00 |
xr_server.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
xr_server.h
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Renaming all ARVR nodes to XR
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2020-04-09 15:33:01 +10:00 |