godot/scene
Rémi Verschelde 77c9138e72
Merge pull request #24402 from guilhermefelipecgs/state_machine_improvement
Improvements to AnimationNodeStateMachine
2022-05-03 14:25:30 +02:00
..
2d Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
3d Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
animation Improvements of state machine 2022-05-02 13:06:36 -03:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
main Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
multiplayer Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
resources Merge pull request #58777 from Sauermann/fix-capsulemesh-tangent 2022-05-03 08:18:48 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add MSDF and mipmap generation project settings for the default font 2022-04-25 16:47:44 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00