21637dfc25
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs. |
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.. | ||
GodotSharp | ||
arguments_vector.h | ||
base_object_glue.cpp | ||
callable_glue.cpp | ||
collections_glue.cpp | ||
gd_glue.cpp | ||
glue_header.h | ||
nodepath_glue.cpp | ||
rid_glue.cpp | ||
scene_tree_glue.cpp | ||
string_glue.cpp | ||
string_name_glue.cpp |