godot/servers
2016-01-01 10:45:24 -03:00
..
audio Remove bogus argument in sample_get_description 2015-12-28 01:18:37 +01:00
physics Remove bogus argument in body_get_node 2015-12-28 01:32:12 +01:00
physics_2d remove error print in area collision, should be a valid situation, closes #2463 2015-12-31 11:15:49 -03:00
spatial_sound Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
spatial_sound_2d Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
visual Make both lights and occluders stop working if hidden, fixes #2437 2016-01-01 10:45:24 -03:00
audio_server.cpp Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
audio_server.h Remove bogus argument in sample_get_description 2015-12-28 01:18:37 +01:00
physics_2d_server.cpp Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
physics_2d_server.h New and corrected are override modes. 2015-12-14 02:56:49 +01:00
physics_server.cpp Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
physics_server.h Remove bogus argument in body_get_node 2015-12-28 01:32:12 +01:00
register_server_types.cpp -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00
register_server_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
server_wrap_mt_common.h ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
spatial_sound_2d_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_2d_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visual_server.cpp testing patch for aligned reads by webp in javascript 2015-12-22 09:19:12 -03:00
visual_server.h -New mask mode for lights, makes using masks MUCH easier. 2015-12-08 20:25:08 -03:00