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dummy
Merge pull request #63527 from BastiaanOlij/rework_environment
2022-07-29 08:05:40 +02:00
environment
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
renderer_rd
Tweak VoxelGI defaults for better quality
2022-07-31 18:05:24 +02:00
storage
Merge pull request #63527 from BastiaanOlij/rework_environment
2022-07-29 08:05:40 +02:00
SCsub
Split dependency logic
2022-06-28 00:10:29 +10:00
renderer_canvas_cull.cpp
Remove Signal connect binds
2022-07-29 16:26:13 +02:00
renderer_canvas_cull.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
renderer_canvas_render.cpp
Fix typo, call mesh_instance_free not mesh_free
2022-07-12 22:30:08 +10:00
renderer_canvas_render.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
renderer_compositor.cpp
Add startup flag to override XR mode settings
2022-07-28 11:50:34 +10:00
renderer_compositor.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
renderer_geometry_instance.cpp
Change RendererSceneRender::GeometryInstance so more code is shared among renderers
2022-07-27 12:32:07 +10:00
renderer_geometry_instance.h
Change RendererSceneRender::GeometryInstance so more code is shared among renderers
2022-07-27 12:32:07 +10:00
renderer_scene.cpp
…
renderer_scene.h
Merge pull request #63527 from BastiaanOlij/rework_environment
2022-07-29 08:05:40 +02:00
renderer_scene_cull.cpp
Rename RenderingServer global shader uniform methods to be more explicit
2022-07-28 18:46:59 +02:00
renderer_scene_cull.h
Restructure environment in render implementation
2022-07-29 12:24:32 +10:00
renderer_scene_occlusion_cull.cpp
…
renderer_scene_occlusion_cull.h
Remove ThreadWorkPool, replace by WorkerThreadPool
2022-07-25 15:39:50 +02:00
renderer_scene_render.cpp
Restructure environment in render implementation
2022-07-29 12:24:32 +10:00
renderer_scene_render.h
Merge pull request #63527 from BastiaanOlij/rework_environment
2022-07-29 08:05:40 +02:00
renderer_viewport.cpp
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
2022-07-28 17:51:13 +02:00
renderer_viewport.h
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
2022-07-28 17:51:13 +02:00
rendering_device.cpp
Adding Variable Rate Shading support to Godot
2022-07-17 15:42:24 +10:00
rendering_device.h
Adding Variable Rate Shading support to Godot
2022-07-17 15:42:24 +10:00
rendering_device_binds.cpp
…
rendering_device_binds.h
…
rendering_server_default.cpp
Remove Signal connect binds
2022-07-29 16:26:13 +02:00
rendering_server_default.h
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
2022-07-28 20:34:17 +02:00
rendering_server_globals.cpp
Split dependency logic
2022-06-28 00:10:29 +10:00
rendering_server_globals.h
Split dependency logic
2022-06-28 00:10:29 +10:00
shader_compiler.cpp
Rename RenderingServer global shader uniform methods to be more explicit
2022-07-28 18:46:59 +02:00
shader_compiler.h
Refactor shader hints
2022-05-31 11:51:47 +03:00
shader_language.cpp
Rename RenderingServer global shader uniform methods to be more explicit
2022-07-28 18:46:59 +02:00
shader_language.h
Rename RenderingServer global shader uniform methods to be more explicit
2022-07-28 18:46:59 +02:00
shader_preprocessor.cpp
Fix some errors after shader preprocessor PR
2022-07-23 09:38:59 +03:00
shader_preprocessor.h
Fix some errors after shader preprocessor PR
2022-07-23 09:38:59 +03:00
shader_types.cpp
Use IGN instead of white noise for sky dithering
2022-05-24 10:57:07 -07:00
shader_types.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
shader_warnings.cpp
…
shader_warnings.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00