godot/platform/x11
Rémi Verschelde 7902444f38 Merge pull request #7834 from hpvb/x11-return-to-cwd-at-exit
X11 return to cwd at exit
2017-02-26 20:25:09 +01:00
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export Editor Export Settings Dialog is completed!! Now on to make some exporters.. 2017-02-19 23:21:35 -03:00
SCsub Finish replacement of joystick by joypad 2017-01-08 21:33:37 +01:00
context_gl_x11.cpp x11: don't wait for window to be mapped 2017-01-19 09:38:40 +01:00
context_gl_x11.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
detect.py Use -Ofast on x11. Also introduced use_lto option. 2017-01-26 19:32:27 -06:00
godot_x11.cpp X11 return to cwd at exit 2017-02-18 12:41:26 +01:00
joypad_linux.cpp Rename "joypad_linux" class to "JoypadLinux" 2017-01-08 22:22:00 +01:00
joypad_linux.h Rename "joypad_linux" class to "JoypadLinux" 2017-01-08 22:22:00 +01:00
key_mapping_x11.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
key_mapping_x11.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp Fix some compilation warnings. 2017-02-21 11:59:19 +02:00
os_x11.h Added focus tracking in X11 and Windows classes, added new confined mouse mode (#7162) 2017-01-25 19:21:41 +01:00
platform_config.h Move glad files to thirdparty dir 2017-01-06 22:42:19 +01:00