godot/platform/iphone
Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
..
export Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
SCsub iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
app_delegate.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
app_delegate.mm Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
game_center.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
game_center.mm Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gl_view.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gl_view.mm Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
godot_iphone.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
icloud.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
icloud.mm Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
in_app_store.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
in_app_store.mm Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
ios.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
ios.mm Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
main.m Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
os_iphone.cpp Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
os_iphone.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
platform_config.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
platform_refcount.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_iphone.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_iphone.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
semaphore_iphone.cpp Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
semaphore_iphone.h Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
view_controller.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
view_controller.mm Update copyright statements to 2020 2020-01-01 11:16:22 +01:00