godot/editor/plugins
Rémi Verschelde 7bf9787921 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.

(cherry picked from commit cd4e46ee65)
2020-06-10 15:30:52 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
abstract_polygon_2d_editor.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
abstract_polygon_2d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_1d_editor.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_1d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_2d_editor.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_space_2d_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_blend_tree_editor_plugin.cpp Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEdit 2020-01-18 12:12:13 -08:00
animation_blend_tree_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_player_editor_plugin.cpp Animation editor: Set resource name when duplicating 2020-01-13 13:22:06 +01:00
animation_player_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_state_machine_editor.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_state_machine_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_tree_editor_plugin.cpp Fixes min size of various editor plugins on HiDPI 2020-01-12 15:24:15 +08:00
animation_tree_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation_tree_player_editor_plugin.cpp Fixes AnimationTreePlayer editor on HiDPI 2020-01-19 10:20:53 +08:00
animation_tree_player_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
asset_library_editor_plugin.cpp Fix asset library video play overlay not being centered on the thumbnail 2020-01-21 08:04:32 +01:00
asset_library_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_stream_editor_plugin.cpp Fixes min size of various editor plugins on HiDPI 2020-01-12 15:24:15 +08:00
audio_stream_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
baked_lightmap_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
baked_lightmap_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
canvas_item_editor_plugin.cpp 2D Editor: modified zoom increment to the twelveth root of two 2020-06-05 12:44:45 +02:00
canvas_item_editor_plugin.h 2D Editor: modified zoom increment to the twelveth root of two 2020-06-05 12:44:45 +02:00
collision_polygon_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_shape_2d_editor_plugin.cpp Properly handle node remove via undo 2020-04-16 11:56:50 +02:00
collision_shape_2d_editor_plugin.h Properly handle node remove via undo 2020-04-16 11:56:50 +02:00
cpu_particles_2d_editor_plugin.cpp Makes more strings translatable 2020-01-04 13:46:38 +08:00
cpu_particles_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
curve_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
curve_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_preview_plugins.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_preview_plugins.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gi_probe_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gi_probe_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gradient_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gradient_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
item_list_editor_plugin.cpp Increase the size of the item list editor popup 2020-01-12 18:19:39 +01:00
item_list_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
light_occluder_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
light_occluder_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
material_editor_plugin.cpp Add "preview_on_sphere" setting of material editor plugin 2020-04-16 12:03:02 +02:00
material_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_instance_editor_plugin.cpp Fix a typo in the "Create Single Convex Collision Sibling" option 2020-03-04 12:40:14 +01:00
mesh_instance_editor_plugin.h Re-add a way to generate a single convex shape from the editor 2020-02-14 15:58:03 +01:00
mesh_library_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_library_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_polygon_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_polygon_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
particles_2d_editor_plugin.cpp Makes more strings translatable 2020-01-04 13:46:38 +08:00
particles_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
particles_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
particles_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physical_bone_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physical_bone_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
polygon_2d_editor_plugin.cpp Fixes scrollbar positions on HiDPI display 2020-01-23 08:55:52 +08:00
polygon_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_preloader_editor_plugin.cpp Fixes min size of various editor plugins on HiDPI 2020-01-12 15:24:15 +08:00
resource_preloader_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
root_motion_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
root_motion_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
script_editor_plugin.cpp Fix crash when creating new text file with no name 2020-06-10 15:30:52 +02:00
script_editor_plugin.h Remove Request Docs button in the script editor due to various issues 2020-04-16 11:16:08 +02:00
script_text_editor.cpp Improve the text appearance in the script editor warnings panel 2020-06-04 12:09:38 +02:00
script_text_editor.h Improved go-to definition (Ctrl + Click) 2020-05-11 09:33:21 +05:30
shader_editor_plugin.cpp Few enchancements for shader editor 2020-02-14 16:00:45 +01:00
shader_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_2d_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_2d_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skeleton_ik_editor_plugin.cpp Fixed IK rotation issue 2020-04-16 11:42:07 +02:00
skeleton_ik_editor_plugin.h Use a new approach to fix bone pose override not being reset when IK animation is stopped. 2020-02-14 15:55:47 +01:00
spatial_editor_plugin.cpp Change the default editor camera rotation to position it in +X +Y +Z 2020-06-10 15:30:52 +02:00
spatial_editor_plugin.h Change the default editor camera rotation to position it in +X +Y +Z 2020-06-10 15:30:52 +02:00
sprite_editor_plugin.cpp Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
sprite_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sprite_frames_editor_plugin.cpp Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite Sheet 2020-05-01 10:57:28 +02:00
sprite_frames_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
style_box_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
style_box_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
text_editor.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
text_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
texture_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
texture_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
texture_region_editor_plugin.cpp TextureRegion: fixed Autoslice not created/updated properly. 2020-04-06 18:17:19 +02:00
texture_region_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
theme_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
theme_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
tile_map_editor_plugin.cpp Implement zooming using Ctrl + Mouse wheel in the TileMap editor 2020-06-04 12:09:40 +02:00
tile_map_editor_plugin.h Implement zooming using Ctrl + Mouse wheel in the TileMap editor 2020-06-04 12:09:40 +02:00
tile_set_editor_plugin.cpp Allow mouse zooming without hovering the texture in the TileSet editor 2020-06-04 12:09:40 +02:00
tile_set_editor_plugin.h Allow mouse zooming without hovering the texture in the TileSet editor 2020-06-04 12:09:40 +02:00
version_control_editor_plugin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
version_control_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_shader_editor_plugin.cpp (3.2) Some fixes for canvas item visual shader inputs 2020-05-05 12:21:25 +03:00
visual_shader_editor_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00