godot/modules/gridmap
Andrii Doroshenko (Xrayez) 7c11a1b162 Add support for creating editor icons per module
The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.

Most module icons were moved from editor/icons to respective modules.
2019-06-28 23:42:26 +03:00
..
doc_classes Proofread and improve the whole class reference 2019-06-27 22:30:19 +02:00
icons Add support for creating editor icons per module 2019-06-28 23:42:26 +03:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
grid_map.cpp Fix some editor crashes 2019-06-21 11:34:32 +02:00
grid_map.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
grid_map_editor_plugin.cpp Fix GridMap transform problems 2019-06-25 06:06:07 -05:00
grid_map_editor_plugin.h Release GridMap floor field focus when mouse exited 2019-05-08 17:42:08 +02:00
register_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00