..
portals
Sphere occluders - self occlusion and improvements
2021-09-14 11:31:14 +01:00
SCsub
Portal occlusion culling
2021-07-14 11:43:23 +01:00
rasterizer.cpp
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
rasterizer.h
Performance improvements for GLES2 CPU blendshapes
2021-08-16 08:22:45 +02:00
shader_language.cpp
Merge pull request #49509 from Chaosus/shader_time_3.x
2021-08-16 19:42:55 +02:00
shader_language.h
[3.x] Fix shader crash when using local var with the same name as varying
2021-08-13 09:30:35 +03:00
shader_types.cpp
[3.x] Makes shader 'TIME' available in custom functions by default
2021-06-11 15:23:24 +03:00
shader_types.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
visual_server_canvas.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
visual_server_canvas.h
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
visual_server_globals.cpp
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
visual_server_globals.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
visual_server_raster.cpp
Remove duplicate ERR_PRINTS macro
2021-06-16 11:56:25 +01:00
visual_server_raster.h
Sphere occluders (portals and general use)
2021-08-17 09:02:06 +01:00
visual_server_scene.cpp
Merge pull request #51521 from lawnjelly/portals_occluders
2021-08-17 13:55:34 +02:00
visual_server_scene.h
Sphere occluders (portals and general use)
2021-08-17 09:02:06 +01:00
visual_server_viewport.cpp
Merge pull request #50397 from JestemStefan/41756_issue_fix
2021-08-12 20:30:52 +02:00
visual_server_viewport.h
Add support for contrast-adaptive sharpening in 3D (GLES3 only)
2021-06-21 15:37:31 +02:00
visual_server_wrap_mt.cpp
Sphere occluders (portals and general use)
2021-08-17 09:02:06 +01:00
visual_server_wrap_mt.h
Sphere occluders (portals and general use)
2021-08-17 09:02:06 +01:00