godot/drivers/gles3
jfons ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
..
effects Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
shaders Implement 2D Meshes and MultiMeshes in GLES3 backend 2022-05-25 15:46:24 -07:00
storage Merge pull request #61425 from clayjohn/GLES3-2D 2022-05-26 01:16:52 +02:00
SCsub Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
rasterizer_canvas_gles3.cpp Implement NinePatchRects in GLES3 renderer 2022-05-25 16:51:40 -07:00
rasterizer_canvas_gles3.h Implement 2D Meshes and MultiMeshes in GLES3 backend 2022-05-25 15:46:24 -07:00
rasterizer_gles3.cpp Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
rasterizer_gles3.h Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
rasterizer_scene_gles3.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
rasterizer_scene_gles3.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
rasterizer_storage_gles3.cpp Ensure has_os_features is safely called as it can't be called from within the construct of RenderingServerDefault on which it relies 2022-06-01 20:47:32 +10:00
rasterizer_storage_gles3.h Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
shader_gles3.cpp Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
shader_gles3.h Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00