godot/platform/macos
bruvzg 4061f306e2
[macOS] Fix MoltenVK SDK detection after file location changes in 1.3.275.0.
(cherry picked from commit a2c1c01941)
2024-01-18 10:47:26 +01:00
..
doc_classes Validate `code` tags for class and member references 2023-10-03 15:48:31 +02:00
export Fix order of operations for macos template check 2023-12-07 10:27:06 +01:00
README.md
SCsub [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
crash_handler_macos.h
crash_handler_macos.mm Made signal handling more uniform. Fixes #82102 2023-09-22 20:06:58 -06:00
detect.py [macOS] Fix MoltenVK SDK detection after file location changes in 1.3.275.0. 2024-01-18 10:47:26 +01:00
dir_access_macos.h Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
dir_access_macos.mm Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
display_server_macos.h [macOS] Fix transparent and borderless flags interaction with full-screen mode. 2023-11-14 08:36:32 +02:00
display_server_macos.mm Fix IME key event being erased in macOS 2023-12-07 10:27:07 +01:00
gl_manager_macos_angle.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_macos_angle.mm [macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native. 2023-12-07 10:27:09 +01:00
gl_manager_macos_legacy.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_macos_legacy.mm Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
godot_application.h
godot_application.mm
godot_application_delegate.h
godot_application_delegate.mm
godot_button_view.h
godot_button_view.mm
godot_content_view.h
godot_content_view.mm Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
godot_main_macos.mm
godot_menu_delegate.h
godot_menu_delegate.mm Don't use TTR/RTR for ERR/WARN prints 2023-11-12 12:00:55 +01:00
godot_menu_item.h [macOS] Add `about_to_open` and `popup_hide` callback for the global menus, move part of logic to the PopupMenu to allow live menu modification. 2023-10-04 09:49:51 +03:00
godot_menu_item.mm
godot_window.h
godot_window.mm
godot_window_delegate.h
godot_window_delegate.mm [macOS] Fix transparent and borderless flags interaction with full-screen mode. 2023-11-14 08:36:32 +02:00
joypad_macos.cpp
joypad_macos.h
key_mapping_macos.h
key_mapping_macos.mm
macos_terminal_logger.h
macos_terminal_logger.mm
os_macos.h
os_macos.mm Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_macos_builders.py
tts_macos.h
tts_macos.mm
vulkan_context_macos.h
vulkan_context_macos.mm

README.md

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation