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doc_classes
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Validate `code` tags for class and member references
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2023-10-03 15:48:31 +02:00 |
export
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Fix order of operations for macos template check
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2023-12-07 10:27:06 +01:00 |
README.md
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SCsub
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
crash_handler_macos.h
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crash_handler_macos.mm
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Made signal handling more uniform. Fixes #82102
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2023-09-22 20:06:58 -06:00 |
detect.py
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[macOS] Fix MoltenVK SDK detection after file location changes in 1.3.275.0.
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2024-01-18 10:47:26 +01:00 |
dir_access_macos.h
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Add method to check if filesystem is case sensitive.
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2023-10-09 11:00:15 +03:00 |
dir_access_macos.mm
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Add method to check if filesystem is case sensitive.
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2023-10-09 11:00:15 +03:00 |
display_server_macos.h
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[macOS] Fix transparent and borderless flags interaction with full-screen mode.
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2023-11-14 08:36:32 +02:00 |
display_server_macos.mm
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Fix IME key event being erased in macOS
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2023-12-07 10:27:07 +01:00 |
gl_manager_macos_angle.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_macos_angle.mm
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[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
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2023-12-07 10:27:09 +01:00 |
gl_manager_macos_legacy.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_macos_legacy.mm
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-10-08 17:23:33 +02:00 |
godot_application.h
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godot_application.mm
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…
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godot_application_delegate.h
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godot_application_delegate.mm
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…
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godot_button_view.h
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…
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godot_button_view.mm
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…
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godot_content_view.h
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…
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godot_content_view.mm
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Add vararg call() method to C++ Callable
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2023-10-05 11:35:29 +02:00 |
godot_main_macos.mm
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godot_menu_delegate.h
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godot_menu_delegate.mm
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Don't use TTR/RTR for ERR/WARN prints
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2023-11-12 12:00:55 +01:00 |
godot_menu_item.h
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[macOS] Add `about_to_open` and `popup_hide` callback for the global menus, move part of logic to the PopupMenu to allow live menu modification.
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2023-10-04 09:49:51 +03:00 |
godot_menu_item.mm
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godot_window.h
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…
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godot_window.mm
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…
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godot_window_delegate.h
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godot_window_delegate.mm
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[macOS] Fix transparent and borderless flags interaction with full-screen mode.
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2023-11-14 08:36:32 +02:00 |
joypad_macos.cpp
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joypad_macos.h
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key_mapping_macos.h
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key_mapping_macos.mm
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…
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macos_terminal_logger.h
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macos_terminal_logger.mm
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os_macos.h
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os_macos.mm
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-10-08 17:23:33 +02:00 |
platform_config.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_gl.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_macos_builders.py
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tts_macos.h
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tts_macos.mm
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…
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vulkan_context_macos.h
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vulkan_context_macos.mm
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