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SCsub
Refactoring: rename tools/editor/ to editor/
2017-03-05 14:21:25 +01:00
animation_player_editor_plugin.cpp
Style: Apply clang-format on all files
2017-07-30 22:53:40 +02:00
animation_player_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
animation_tree_editor_plugin.cpp
AnimationTree nodes sliders fixes
2017-07-21 13:57:46 +02:00
animation_tree_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
baked_light_baker.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
baked_light_baker.h
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
baked_light_baker_cmpxchg.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
baked_light_editor_plugin.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
baked_light_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
camera_editor_plugin.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
camera_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
canvas_item_editor_plugin.cpp
Change the grid offset when the snap is set as relative
2017-07-25 21:10:43 +02:00
canvas_item_editor_plugin.h
Replaced the hard-to-understand _select by _select_click_on_empty_area and _select_click_on_item.
2017-07-20 19:50:37 +02:00
collision_polygon_2d_editor_plugin.cpp
Fixed bug that prevented creating polygons.
2017-07-17 22:17:39 +02:00
collision_polygon_2d_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
collision_polygon_editor_plugin.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
collision_polygon_editor_plugin.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
collision_shape_2d_editor_plugin.cpp
InputEvent: Renamed "pos" property to "position"
2017-06-03 11:26:39 +02:00
collision_shape_2d_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
cube_grid_theme_editor_plugin.cpp
Rename [gs]et_pos to [gs]et_position for Controls
2017-04-10 08:27:34 +02:00
cube_grid_theme_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
curve_editor_plugin.cpp
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
curve_editor_plugin.h
Added Curve preview thumbnail
2017-07-02 01:52:47 +02:00
editor_preview_plugins.cpp
-Renamed GlobalConfig to ProjectSettings, makes more sense.
2017-07-19 17:06:03 -03:00
editor_preview_plugins.h
-Restored multithread capability to VisualServer
2017-06-09 00:24:18 -03:00
gi_probe_editor_plugin.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
gi_probe_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
gradient_editor_plugin.cpp
GradientTexture now uses a Gradient
2017-06-24 21:50:44 +02:00
gradient_editor_plugin.h
GradientTexture now uses a Gradient
2017-06-24 21:50:44 +02:00
item_list_editor_plugin.cpp
ItemList: expose methods, in-editor items editing support
2017-07-04 20:12:33 +07:00
item_list_editor_plugin.h
ItemList: expose methods, in-editor items editing support
2017-07-04 20:12:33 +07:00
light_occluder_2d_editor_plugin.cpp
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
light_occluder_2d_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
line_2d_editor_plugin.cpp
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
line_2d_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
material_editor_plugin.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
material_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
mesh_editor_plugin.cpp
-Ability to set default import presets for type
2017-07-23 18:50:25 -03:00
mesh_editor_plugin.h
-Ability to set default import presets for type
2017-07-23 18:50:25 -03:00
mesh_instance_editor_plugin.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
mesh_instance_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
multimesh_editor_plugin.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
multimesh_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
navigation_polygon_editor_plugin.cpp
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
navigation_polygon_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
particles_2d_editor_plugin.cpp
2D GPU Particles working..
2017-06-21 16:26:26 -03:00
particles_2d_editor_plugin.h
2D GPU Particles working..
2017-06-21 16:26:26 -03:00
particles_editor_plugin.cpp
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
particles_editor_plugin.h
Particle system is complete. Rejoice!
2017-04-08 22:40:06 -03:00
path_2d_editor_plugin.cpp
Some more typo fixes for "threshold"
2017-07-15 12:01:46 +02:00
path_2d_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
path_editor_plugin.cpp
Add object type hint for docs
2017-07-19 02:03:34 +07:00
path_editor_plugin.h
Applied clang-format.
2017-05-25 10:12:05 -05:00
polygon_2d_editor_plugin.cpp
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
polygon_2d_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
resource_preloader_editor_plugin.cpp
Style: Apply clang-format on all files
2017-07-30 22:53:40 +02:00
resource_preloader_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
rich_text_editor_plugin.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
rich_text_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
sample_editor_plugin.cpp
Style: Apply clang-format on all files
2017-07-30 22:53:40 +02:00
sample_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
sample_library_editor_plugin.cpp
Style: Apply clang-format on all files
2017-07-30 22:53:40 +02:00
sample_library_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
sample_player_editor_plugin.cpp
Rename [gs]et_pos to [gs]et_position for Controls
2017-04-10 08:27:34 +02:00
sample_player_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
script_editor_plugin.cpp
ScriptEditor -> 'script_close' signal hint correction
2017-07-29 14:22:06 +02:00
script_editor_plugin.h
EditorPlugin methods and signals rename
2017-07-20 19:16:34 +02:00
script_text_editor.cpp
ScriptEditor: ctrl+click can open scenes/resources.
2017-08-02 19:23:57 +02:00
script_text_editor.h
-Many fixes to VisualScript, fixed property names, etc.
2017-06-30 21:35:05 -03:00
shader_editor_plugin.cpp
highlight the correct error line in shader editor
2017-06-21 21:09:41 +01:00
shader_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
shader_graph_editor_plugin.cpp
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
shader_graph_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
spatial_editor_plugin.cpp
SpatialEditor: fix transform dialog
2017-07-31 20:00:02 +07:00
spatial_editor_plugin.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
sprite_frames_editor_plugin.cpp
Style: Apply clang-format on all files
2017-07-30 22:53:40 +02:00
sprite_frames_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
stream_editor_plugin.cpp
Rename [gs]et_pos to [gs]et_position for Controls
2017-04-10 08:27:34 +02:00
stream_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
style_box_editor_plugin.cpp
Rename [gs]et_pos to [gs]et_position for Controls
2017-04-10 08:27:34 +02:00
style_box_editor_plugin.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
texture_editor_plugin.cpp
Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync
2017-08-01 00:15:37 +02:00
texture_editor_plugin.h
Texture region now updates when changing an Atlas
2017-06-29 10:49:24 -04:00
texture_region_editor_plugin.cpp
Texture region now updates when changing an Atlas
2017-06-29 10:49:24 -04:00
texture_region_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
theme_editor_plugin.cpp
ThemeEditor: fix broken dialog
2017-07-27 14:17:02 +07:00
theme_editor_plugin.h
ThemeEditor: fix broken dialog
2017-07-27 14:17:02 +07:00
tile_map_editor_plugin.cpp
TileMap: Fix infinite loop when trying to bucket-delete empty tiles.
2017-08-03 20:46:13 +02:00
tile_map_editor_plugin.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
tile_set_editor_plugin.cpp
Readd tilemap's shape_transform and bugfixes
2017-07-01 20:56:51 +03:00
tile_set_editor_plugin.h
Fix #8819 . Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
2017-05-19 14:49:37 -07:00