godot/scene/3d
2021-05-17 13:08:46 +02:00
..
area.cpp Move collision layer and mask into CollisionObject. 2021-05-08 11:40:57 +01:00
area.h Move collision layer and mask into CollisionObject. 2021-05-08 11:40:57 +01:00
arvr_nodes.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
arvr_nodes.h Style: Remove redundant void argument lists 2021-05-04 16:40:33 +02:00
audio_stream_player_3d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
audio_stream_player_3d.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
baked_lightmap.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
baked_lightmap.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
bone_attachment.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
bone_attachment.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
camera.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
camera.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
collision_object.cpp Create CollisionObject debug shapes using VS 2021-05-09 18:30:27 +02:00
collision_object.h Create CollisionObject debug shapes using VS 2021-05-09 18:30:27 +02:00
collision_polygon.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
collision_polygon.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
collision_shape.cpp Create CollisionObject debug shapes using VS 2021-05-09 18:30:27 +02:00
collision_shape.h Create CollisionObject debug shapes using VS 2021-05-09 18:30:27 +02:00
cpu_particles.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
cpu_particles.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
gi_probe.cpp Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake 2021-05-17 13:08:46 +02:00
gi_probe.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
immediate_geometry.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
immediate_geometry.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
interpolated_camera.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
interpolated_camera.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
light.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
light.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
lightmapper.cpp CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
lightmapper.h embree: cross compile fixes. 2021-01-18 06:20:24 -08:00
listener.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
listener.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
mesh_instance.cpp Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake 2021-05-17 13:08:46 +02:00
mesh_instance.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
multimesh_instance.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
multimesh_instance.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
navigation_mesh.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
navigation_mesh.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
navigation.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
navigation.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
particles.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
particles.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
path.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
path.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
physics_body.cpp Create CollisionObject debug shapes using VS 2021-05-09 18:30:27 +02:00
physics_body.h Move collision layer and mask into CollisionObject. 2021-05-08 11:40:57 +01:00
physics_joint.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
physics_joint.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
position_3d.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
position_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
proximity_group.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
proximity_group.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
ray_cast.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
ray_cast.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
reflection_probe.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
reflection_probe.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
remote_transform.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
remote_transform.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
skeleton.cpp Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides 2021-05-06 20:11:21 -04:00
skeleton.h Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides 2021-05-06 20:11:21 -04:00
soft_body.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
soft_body.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
spatial_velocity_tracker.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
spatial_velocity_tracker.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
spatial.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
spatial.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
spring_arm.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
spring_arm.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
sprite_3d.cpp Only set base in Sprite3D when needed 2021-05-05 22:35:21 -07:00
sprite_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
vehicle_body.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
vehicle_body.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
visibility_notifier.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visibility_notifier.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
visual_instance.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
visual_instance.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
voxel_light_baker.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
voxel_light_baker.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
world_environment.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
world_environment.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00