godot/scene/main
Fabio Alessandrelli 145f07c037 [Net] Fix HTTPRequest gzip with high compression ratio.
Decompress each body chunk over multiple iterations, this causes more
reallocations, but it ensures decompression will not fail no matter the
compression ratio.
2022-11-20 22:41:14 +01:00
..
SCsub
canvas_item.cpp Fixup Clang -Wtype-limits warnings introduced by #52350 2022-11-02 22:36:01 +01:00
canvas_item.h Viewport canvas cull mask feature 2022-10-31 14:09:49 +01:00
canvas_layer.cpp Merge pull request #59479 from Sauermann/fix-rootorder-on-layerchange 2022-11-02 14:20:24 +01:00
canvas_layer.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
http_request.cpp [Net] Fix HTTPRequest gzip with high compression ratio. 2022-11-20 22:41:14 +01:00
http_request.h [HTTPRequest] Cleanup, refactor deferred call. 2022-09-20 18:39:10 +02:00
instance_placeholder.cpp Rename queue_delete => queue_free 2022-10-24 22:07:02 +01:00
instance_placeholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
missing_node.cpp Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
missing_node.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
multiplayer_api.cpp Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
multiplayer_api.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
multiplayer_peer.cpp [MP] Remove connection state signals from MultiplayerPeer. 2022-11-02 15:17:23 +01:00
multiplayer_peer.h [MP] Add MultiplayerPeer disconnect_peer, close. 2022-10-28 21:18:01 +02:00
node.cpp Merge pull request #68709 from MewPurPur/instance-begone-part3 2022-11-16 14:41:42 +01:00
node.h Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
resource_preloader.cpp Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
resource_preloader.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
scene_tree.cpp Merge pull request #67831 from kleonc/scene-tree-fix-storing-removed-nodes 2022-11-14 23:27:41 +01:00
scene_tree.h `SceneTree` Fix storing removed nodes to be skipped by the group calls 2022-10-24 21:38:19 +02:00
shader_globals_override.cpp Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
shader_globals_override.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
timer.cpp Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
timer.h Change return type of `get_configuration_warnings` to `PackedStringArray` 2022-09-19 16:43:15 +01:00
viewport.cpp Fixed _get_drag_data getting incorrect position on scaled controls 2022-11-18 19:10:57 +02:00
viewport.h Allow canceling Drag and Drop with the Escape-Key 2022-11-08 19:10:16 +01:00
window.cpp Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
window.h Prevent `Popup`s it the edited scene tree from closing on focus loss. Hide irrelevant `Popup` flags from the editor inspector. 2022-10-11 08:55:00 +03:00