godot/servers/audio
Juan Linietsky d6225b1e00 Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
Disabled by default.
2016-06-22 23:13:41 -03:00
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SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
audio_driver_dummy.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
audio_driver_dummy.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
audio_filter_sw.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
audio_filter_sw.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
audio_mixer_sw.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
audio_mixer_sw.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
audio_rb_resampler.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
audio_rb_resampler.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
audio_server_sw.cpp Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
audio_server_sw.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
reverb_sw.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
reverb_sw.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sample_manager_sw.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sample_manager_sw.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
voice_rb_sw.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00