godot/modules/csg
Rémi Verschelde 6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
..
doc_classes Added inspector plugin documentation. 2019-04-23 16:39:09 -03:00
SCsub CSG Support for Godot! 2018-04-27 21:55:10 -03:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
csg.cpp Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
csg.h Core: Ensure classes match their header filename 2019-02-12 13:34:25 +01:00
csg_gizmos.cpp Add priority to gizmos and fix small issues 2019-03-12 00:30:50 +01:00
csg_gizmos.h Add priority to gizmos and fix small issues 2019-03-12 00:30:50 +01:00
csg_shape.cpp Resolve: #24682 CSGPolygon - weird end cap 2019-05-17 20:49:24 +02:00
csg_shape.h CSGMesh material and CSGShape inherits from GeometryInstance 2019-04-11 13:20:09 -07:00
register_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00