godot/platform
Andreas Haas 802a0316c5
DirectInput: use correct joypad id
Previously `joypad_count` was used as the index into the d_joypads array when initializing a new gamepad.
This caused the accidental override of an already connected device when a gamepad with a lower id was disconnected and connected again.

fixes #17566
2020-07-31 20:16:51 +02:00
..
android Move PopupWindow logic to GodotEditText on Android 2020-07-28 21:19:17 +02:00
iphone iOS: safe area implementation 2020-07-27 17:58:57 +03:00
javascript Merge pull request #40755 from Faless/js/fix_and_cancel_swap 2020-07-27 14:32:48 +02:00
linuxbsd Merge pull request #38727 from Riteo/tiling-wm-issues-tests 2020-07-26 17:41:28 +02:00
osx [macOS] Refocus last key window after `DisplayServer::alert` is closed. 2020-07-26 23:00:49 +03:00
server t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
uwp Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes 2020-07-26 20:25:53 +02:00
windows DirectInput: use correct joypad id 2020-07-31 20:16:51 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00