.. |
audio
|
ability to run 2D physics in a thread
|
2015-05-26 01:06:05 -03:00 |
physics
|
sleeping property now should work properly, fixes #1892
|
2015-05-16 17:54:36 -03:00 |
physics_2d
|
-fix bug in animation editor
|
2015-05-27 17:30:50 -03:00 |
spatial_sound
|
Huge Amount of BugFix
|
2014-10-03 00:10:51 -03:00 |
spatial_sound_2d
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
visual
|
ability to run 2D physics in a thread
|
2015-05-26 01:06:05 -03:00 |
SCsub
|
Build System Changes
|
2014-10-07 01:31:49 -03:00 |
audio_server.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
audio_server.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
physics_2d_server.cpp
|
oops, previous commit was not working
|
2015-05-26 01:30:36 -03:00 |
physics_2d_server.h
|
ability to run 2D physics in a thread
|
2015-05-26 01:06:05 -03:00 |
physics_server.cpp
|
-new collision layer & mask system for 2D, for more flexible collision masking
|
2015-05-03 16:47:21 -03:00 |
physics_server.h
|
-new collision layer & mask system for 2D, for more flexible collision masking
|
2015-05-03 16:47:21 -03:00 |
register_server_types.cpp
|
-Rewritten KinematicBody2D::move to MUCH more efficient code.
|
2015-04-19 20:50:55 -03:00 |
register_server_types.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
server_wrap_mt_common.h
|
ability to run 2D physics in a thread
|
2015-05-26 01:06:05 -03:00 |
spatial_sound_2d_server.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
spatial_sound_2d_server.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
spatial_sound_server.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
spatial_sound_server.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
visual_server.cpp
|
-Changed Godot exit to be clean.
|
2015-04-20 19:38:02 -03:00 |
visual_server.h
|
-Changed Godot exit to be clean.
|
2015-04-20 19:38:02 -03:00 |