godot/drivers/gles3
luz paz a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
..
shaders Fix various typos 2022-01-02 01:03:58 -05:00
rasterizer_array.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_asserts.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_canvas_base_gles3.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_canvas_base_gles3.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_canvas_batcher.h Fix various typos 2022-01-02 01:03:58 -05:00
rasterizer_canvas_gles3.cpp Rename hint_aniso to hint_anisotropy in the shader language 2021-12-10 17:41:17 +01:00
rasterizer_canvas_gles3.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_gles3.cpp [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 2021-11-19 16:59:27 +01:00
rasterizer_gles3.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_platforms.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_scene_gles3.cpp Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rasterizer_scene_gles3.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rasterizer_storage_common.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_storage_gles3.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
rasterizer_storage_gles3.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
SCsub Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
shader_compiler_gles3.cpp Make compile shader function to use struct instead long parameter list 2021-12-08 11:34:40 +03:00
shader_compiler_gles3.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
shader_gles3.cpp Add a double-precision editor build to CI 2021-12-09 09:52:48 -06:00
shader_gles3.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
texture_loader_gles3.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
texture_loader_gles3.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00