godot/modules/mono/glue
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
GodotSharp Fix Slerp C# docs and add test cases for vectors in the same direction 2022-03-12 13:20:55 -06:00
arguments_vector.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
base_object_glue.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
callable_glue.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
collections_glue.cpp Fix marshaling values of generic Godot Dictionary 2022-01-12 23:26:51 +01:00
gd_glue.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
glue_header.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
nodepath_glue.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rid_glue.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_tree_glue.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_glue.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_name_glue.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00