godot/core/variant
Rémi Verschelde 10aec9057c
Merge pull request #63411 from Calinou/improve-null-object-dictionary-print
Improve null and object printing to avoid confusion with arrays
2022-08-31 17:37:08 +02:00
..
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
array.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
array.h Add `any()` and `all()` methods to Array 2022-05-25 16:09:10 +02:00
binder_common.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
callable.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
callable.h Remove Signal connect binds 2022-07-29 16:26:13 +02:00
callable_bind.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
callable_bind.h Remove Signal connect binds 2022-07-29 16:26:13 +02:00
container_type_validate.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
dictionary.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
dictionary.h Add Dictionary.merge() 2022-05-31 21:05:56 +02:00
method_ptrcall.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
native_ptr.h Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
type_info.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
typed_array.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
variant.cpp Improve null and object printing to avoid confusion with arrays 2022-08-31 15:31:49 +02:00
variant.h Variant large bucket memory pool - for Projection 2022-08-02 16:27:57 +01:00
variant_call.cpp Discontinued spherical_interpolate_with in Transform3D 2022-08-31 16:35:38 +09:00
variant_construct.cpp Add constructor accepting four Vector4's to `Projection` 2022-08-24 08:30:40 +03:00
variant_construct.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
variant_destruct.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
variant_destruct.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
variant_internal.h Variant large bucket memory pool - for Projection 2022-08-02 16:27:57 +01:00
variant_op.cpp Add `operator*` to `Plane` 2022-07-30 17:48:55 -05:00
variant_op.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
variant_parser.cpp Fix Vector4 serialization 2022-07-29 12:09:03 +02:00
variant_parser.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
variant_setget.cpp Add some missing Vector4 methods 2022-07-26 02:35:42 +02:00
variant_setget.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
variant_utility.cpp Add linear/cubic angle interpolation to Animation interpolation type 2022-08-27 07:58:22 +09:00